# Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graph

arXiv: https://arxiv.org/abs/2406.07113 · HTML: https://mlsanity.com/paper/2406.07113/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Builds on 69 of its 87 references that are in the map.
- First posted on arXiv 11 Jun 2024.

## Builds on (most cited first, 30 of 69)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [Vision Transformers Need Registers](https://mlsanity.com/paper/2309.16588/) (2023)
- [Multimodal Few-Shot Learning with Frozen Language Models](https://mlsanity.com/paper/2106.13884/) (2021)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [Segment Everything Everywhere All at Once](https://mlsanity.com/paper/2304.06718/) (2023)
- [Language Is Not All You Need: Aligning Perception with Language Models](https://mlsanity.com/paper/2302.14045/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [SLIP: Self-supervision meets Language-Image Pre-training](https://mlsanity.com/paper/2112.12750/) (2021)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [EVA-02: A Visual Representation for Neon Genesis](https://mlsanity.com/paper/2303.11331/) (2023)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Deep ViT Features as Dense Visual Descriptors](https://mlsanity.com/paper/2112.05814/) (2021)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [OpenMask3D: Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2306.13631/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)

## Built on by (most cited first, 30 of 32)

- [LLM-based Agents Suffer from Hallucinations: A Survey of Taxonomy, Methods, and Directions](https://mlsanity.com/paper/2509.18970/) (2025)
- [KeySG: Hierarchical Keyframe-Based 3D Scene Graphs](https://mlsanity.com/paper/2510.01049/) (2025)
- [GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding](https://mlsanity.com/paper/2503.04034/) (2025)
- [Query3D: LLM-Powered Open-Vocabulary Scene Segmentation with Language Embedded 3D Gaussian](https://mlsanity.com/paper/2408.03516/) (2024)
- [RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generation](https://mlsanity.com/paper/2601.10168/) (2026)
- [FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning](https://mlsanity.com/paper/2604.03696/) (2026)
- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [OSMa-Bench: Evaluating Open Semantic Mapping Under Varying Lighting Conditions](https://mlsanity.com/paper/2503.10331/) (2025)
- [SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement Learning](https://mlsanity.com/paper/2506.04505/) (2025)
- [FreeQ-Graph: Free-form Querying with Semantic Consistent Scene Graph for 3D Scene Understanding](https://mlsanity.com/paper/2506.13629/) (2025)
- [Open-Vocabulary Indoor Object Grounding with 3D Hierarchical Scene Graph](https://mlsanity.com/paper/2507.12123/) (2025)
- [CORE-3D: Context-aware Open-vocabulary Retrieval by Embeddings in 3D](https://mlsanity.com/paper/2509.24528/) (2025)
- [Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs](https://mlsanity.com/paper/2606.31471/) (2026)
- [M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environments](https://mlsanity.com/paper/2508.17044/) (2025)
- [KM-ViPE: Online Tightly Coupled Vision-Language-Geometry Fusion for Open-Vocabulary Semantic SLAM](https://mlsanity.com/paper/2512.01889/) (2025)
- [VIZOR: Viewpoint-Invariant Zero-Shot Scene Graph Generation for 3D Scene Reasoning](https://mlsanity.com/paper/2602.00637/) (2026)
- [LIEREx: Language-Image Embeddings for Robotic Exploration](https://mlsanity.com/paper/2602.01930/) (2026)
- [DISC: Dense Integrated Semantic Context for Large-Scale Open-Set Semantic Mapping](https://mlsanity.com/paper/2603.03935/) (2026)
- [RADIO-ViPE: Online Tightly Coupled Multi-Modal Fusion for Open-Vocabulary Semantic SLAM in Dynamic Environments](https://mlsanity.com/paper/2604.26067/) (2026)
- [Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics](https://mlsanity.com/paper/2607.13245/) (2026)
- [Knowledge-Guided Manipulation Using Multi-Task Reinforcement Learning](https://mlsanity.com/paper/2603.24083/) (2026)
- [SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching](https://mlsanity.com/paper/2605.21788/) (2026)
- [OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenes](https://mlsanity.com/paper/2605.26831/) (2026)
- [DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding](https://mlsanity.com/paper/2605.29879/) (2026)
- [CAPruner: Conceptual-Adjacent Scene Graph Pruner for Enhancing 3D Spatial Reasoning of Large Language Models](https://mlsanity.com/paper/2606.07529/) (2026)
- [Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration](https://mlsanity.com/paper/2606.29782/) (2026)
- [SportsGrounder: Proposal-Aided Interleaved Grounding for Dense Sports Video Reasoning](https://mlsanity.com/paper/2608.07932/) (2026)
- [LEGO: Leveled Language Gaussian Splatting](https://mlsanity.com/paper/2608.10057/) (2026)
- [FRAME: Factored Retrieval via Attribute Readouts for Object-Centric Scene Memory](https://mlsanity.com/paper/2609.08886/) (2026)
- [A Scene Language Model for Open-Vocabulary Scene Mapping](https://mlsanity.com/paper/2609.21400/) (2026)

## Abstract (arXiv)

Locating objects described in natural language presents a significant challenge for autonomous agents. Existing CLIP-based open-vocabulary methods successfully perform 3D object grounding with simple (bare) queries, but cannot cope with ambiguous descriptions that demand an understanding of object relations. To tackle this problem, we propose a modular approach called BBQ (Beyond Bare Queries), which constructs 3D scene graph representation with metric and semantic spatial edges and utilizes a large language model as a human-to-agent interface through our deductive scene reasoning algorithm. BBQ employs robust DINO-powered associations to construct 3D object-centric map and an advanced raycasting algorithm with a 2D vision-language model to describe them as graph nodes. On the Replica and ScanNet datasets, we have demonstrated that BBQ takes a leading place in open-vocabulary 3D semantic segmentation compared to other zero-shot methods. Also, we show that leveraging spatial relations is especially effective for scenes containing multiple entities of the same semantic class. On challenging Sr3D+, Nr3D and ScanRefer benchmarks, our deductive approach demonstrates a significant improvement, enabling objects grounding by complex queries compared to other state-of-the-art methods. The combination of our design choices and software implementation has resulted in significant data processing speed in experiments on the robot on-board computer. This promising performance enables the application of our approach in intelligent robotics projects. We made the code publicly available at https://linukc.github.io/BeyondBareQueries/.
