# SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound

arXiv: https://arxiv.org/abs/2406.06612 · HTML: https://mlsanity.com/paper/2406.06612/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 75 of its 104 references that are in the map.
- First posted on arXiv 6 Jun 2024.

## Builds on (most cited first, 30 of 75)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [FastSpeech 2: Fast and High-Quality End-to-End Text to Speech](https://mlsanity.com/paper/2006.04558/) (2020)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [VideoComposer: Compositional Video Synthesis with Motion Controllability](https://mlsanity.com/paper/2306.02018/) (2023)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [High-Fidelity Audio Compression with Improved RVQGAN](https://mlsanity.com/paper/2306.06546/) (2023)
- [W2v-BERT: Combining Contrastive Learning and Masked Language Modeling for Self-Supervised Speech Pre-Training](https://mlsanity.com/paper/2108.06209/) (2021)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)

## Built on by (most cited first, 10 of 10)

- [Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation](https://mlsanity.com/paper/2410.10676/) (2024)
- [OmniAudio: Generating Spatial Audio from 360-Degree Video](https://mlsanity.com/paper/2504.14906/) (2025)
- [ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation](https://mlsanity.com/paper/2512.03036/) (2025)
- [SonoWorld: From One Image to a 3D Audio-Visual Scene](https://mlsanity.com/paper/2603.28757/) (2026)
- [In-the-wild Audio Spatialization with Flexible Text-guided Localization](https://mlsanity.com/paper/2506.00927/) (2025)
- [FoleyDesigner: Immersive Stereo Foley Generation with Precise Spatio-Temporal Alignment for Film Clips](https://mlsanity.com/paper/2604.05731/) (2026)
- [SpatialV2A: Visual-Guided High-fidelity Spatial Audio Generation](https://mlsanity.com/paper/2601.15017/) (2026)
- [Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds](https://mlsanity.com/paper/2608.00463/) (2026)
- [Audible World Models: Spatially Aware Sound Generation for 3D Worlds](https://mlsanity.com/paper/2609.38444/) (2026)
- [Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation](https://mlsanity.com/paper/2609.38748/) (2026)

## Abstract (arXiv)

Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities such as images, text, speech, and videos. Despite these successes, there remains a significant gap in the generation of high-quality spatial audio that complements generated visual content. Furthermore, current audio generation models excel in either generating natural audio or speech or music but fall short in integrating spatial audio cues necessary for immersive experiences. In this work, we introduce SEE-2-SOUND, a zero-shot approach that decomposes the task into (1) identifying visual regions of interest; (2) locating these elements in 3D space; (3) generating mono-audio for each; and (4) integrating them into spatial audio. Using our framework, we demonstrate compelling results for generating spatial audio for high-quality videos, images, and dynamic images from the internet, as well as media generated by learned approaches.
