# Boosting Robustness in Preference-Based Reinforcement Learning with Dynamic Sparsity

arXiv: https://arxiv.org/abs/2406.06495 · HTML: https://mlsanity.com/paper/2406.06495/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods.
- Builds on 28 of its 45 references that are in the map.
- First posted on arXiv 10 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Rigging the Lottery: Making All Tickets Winners](https://mlsanity.com/paper/1911.11134/) (2019)
- [Scalable Training of Artificial Neural Networks with Adaptive Sparse Connectivity inspired by Network Science](https://mlsanity.com/paper/1707.04780/) (2017)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Sparse Networks from Scratch: Faster Training without Losing Performance](https://mlsanity.com/paper/1907.04840/) (2019)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Deep Rewiring: Training very sparse deep networks](https://mlsanity.com/paper/1711.05136/) (2017)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [MEST: Accurate and Fast Memory-Economic Sparse Training Framework on the Edge](https://mlsanity.com/paper/2110.14032/) (2021)
- [Inverse Preference Learning: Preference-based RL without a Reward Function](https://mlsanity.com/paper/2305.15363/) (2023)
- [The State of Sparse Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2206.10369/) (2022)
- [Discovering Neural Wirings](https://mlsanity.com/paper/1906.00586/) (2019)
- [Dynamic Sparse Training for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.04217/) (2021)
- [A Hitchhiker's Guide to Statistical Comparisons of Reinforcement Learning Algorithms](https://mlsanity.com/paper/1904.06979/) (2019)
- [Rating-based Reinforcement Learning](https://mlsanity.com/paper/2307.16348/) (2023)
- [Automatic Noise Filtering with Dynamic Sparse Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.06548/) (2023)
- [Improving Deep Reinforcement Learning in Minecraft with Action Advice](https://mlsanity.com/paper/1908.01007/) (2019)
- [A Brain-inspired Algorithm for Training Highly Sparse Neural Networks](https://mlsanity.com/paper/1903.07138/) (2019)
- [Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2405.00746/) (2024)

## Abstract (arXiv)

To integrate into human-centered environments, autonomous agents must learn from and adapt to humans in their native settings. Preference-based reinforcement learning (PbRL) can enable this by learning reward functions from human preferences. However, humans live in a world full of diverse information, most of which is irrelevant to completing any particular task. It then becomes essential that agents learn to focus on the subset of task-relevant state features. To that end, this work proposes R2N (Robust-to-Noise), the first PbRL algorithm that leverages principles of dynamic sparse training to learn robust reward models that can focus on task-relevant features. In experiments with a simulated teacher, we demonstrate that R2N can adapt the sparse connectivity of its neural networks to focus on task-relevant features, enabling R2N to significantly outperform several sparse training and PbRL algorithms across simulated robotic environments.
