# Is Value Functions Estimation with Classification Plug-and-play for Offline Reinforcement Learning?

arXiv: https://arxiv.org/abs/2406.06309 · HTML: https://mlsanity.com/paper/2406.06309/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 38 of its 45 references that are in the map.
- First posted on arXiv 10 Jun 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Pixel Recurrent Neural Networks](https://mlsanity.com/paper/1601.06759/) (2016)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [End-to-End Learning of Geometry and Context for Deep Stereo Regression](https://mlsanity.com/paper/1703.04309/) (2017)
- [Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble](https://mlsanity.com/paper/2110.01548/) (2021)
- [Deep Reinforcement Learning and the Deadly Triad](https://mlsanity.com/paper/1812.02648/) (2018)
- [Stop Regressing: Training Value Functions via Classification for Scalable Deep RL](https://mlsanity.com/paper/2403.03950/) (2024)
- [Implicit Under-Parameterization Inhibits Data-Efficient Deep Reinforcement Learning](https://mlsanity.com/paper/2010.14498/) (2020)
- [Revisiting the Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2305.09836/) (2023)
- [Understanding and Preventing Capacity Loss in Reinforcement Learning](https://mlsanity.com/paper/2204.09560/) (2022)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [LCR-Net++: Multi-person 2D and 3D Pose Detection in Natural Images](https://mlsanity.com/paper/1803.00455/) (2018)
- [RORL: Robust Offline Reinforcement Learning via Conservative Smoothing](https://mlsanity.com/paper/2206.02829/) (2022)
- [Why So Pessimistic? Estimating Uncertainties for Offline RL through Ensembles, and Why Their Independence Matters](https://mlsanity.com/paper/2205.13703/) (2022)
- [Offline Q-Learning on Diverse Multi-Task Data Both Scales And Generalizes](https://mlsanity.com/paper/2211.15144/) (2022)
- [Improving Regression Performance with Distributional Losses](https://mlsanity.com/paper/1806.04613/) (2018)
- [DR3: Value-Based Deep Reinforcement Learning Requires Explicit Regularization](https://mlsanity.com/paper/2112.04716/) (2021)
- [Muesli: Combining Improvements in Policy Optimization](https://mlsanity.com/paper/2104.06159/) (2021)
- [Anti-Exploration by Random Network Distillation](https://mlsanity.com/paper/2301.13616/) (2023)

## Built on by (most cited first, 4 of 4)

- [Yes, Q-learning Helps Offline In-Context RL](https://mlsanity.com/paper/2502.17666/) (2025)
- [SERNF: Sample-Efficient Real-World Dexterous Policy Fine-Tuning via Action-Chunked Critics and Normalizing Flows](https://mlsanity.com/paper/2602.09580/) (2026)
- [The Role of Deep Learning Regularizations on Actors in Offline RL](https://mlsanity.com/paper/2409.07606/) (2024)
- [Beyond Token-level Supervision: Unlocking the Potential of Decoding-based Regression via Reinforcement Learning](https://mlsanity.com/paper/2512.06533/) (2025)

## Abstract (arXiv)

In deep Reinforcement Learning (RL), value functions are typically approximated using deep neural networks and trained via mean squared error regression objectives to fit the true value functions. Recent research has proposed an alternative approach, utilizing the cross-entropy classification objective, which has demonstrated improved performance and scalability of RL algorithms. However, existing study have not extensively benchmarked the effects of this replacement across various domains, as the primary objective was to demonstrate the efficacy of the concept across a broad spectrum of tasks, without delving into in-depth analysis. Our work seeks to empirically investigate the impact of such a replacement in an offline RL setup and analyze the effects of different aspects on performance. Through large-scale experiments conducted across a diverse range of tasks using different algorithms, we aim to gain deeper insights into the implications of this approach. Our results reveal that incorporating this change can lead to superior performance over state-of-the-art solutions for some algorithms in certain tasks, while maintaining comparable performance levels in other tasks, however for other algorithms this modification might lead to the dramatic performance drop. This findings are crucial for further application of classification approach in research and practical tasks.
