# Training Fast Robot Policies with Slow Foundation Models

arXiv: https://arxiv.org/abs/2406.05881 · HTML: https://mlsanity.com/paper/2406.05881/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 35 references that are in the map.
- First posted on arXiv 9 Jun 2024.

## Builds on (most cited first, 23 of 23)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Bridge Data: Boosting Generalization of Robotic Skills with Cross-Domain Datasets](https://mlsanity.com/paper/2109.13396/) (2021)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Language as an Abstraction for Hierarchical Deep Reinforcement Learning](https://mlsanity.com/paper/1906.07343/) (2019)
- [Correcting Robot Plans with Natural Language Feedback](https://mlsanity.com/paper/2204.05186/) (2022)
- [Accelerating Robotic Reinforcement Learning via Parameterized Action Primitives](https://mlsanity.com/paper/2110.15360/) (2021)
- [Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft](https://mlsanity.com/paper/2312.09238/) (2023)
- [Predictive Sampling: Real-time Behaviour Synthesis with MuJoCo](https://mlsanity.com/paper/2212.00541/) (2022)
- [State-Conditioned Adversarial Subgoal Generation](https://mlsanity.com/paper/2201.09635/) (2022)
- [PEAR: Primitive Enabled Adaptive Relabeling for Boosting Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2306.06394/) (2023)
- [PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling](https://mlsanity.com/paper/2404.13423/) (2024)

## Built on by (most cited first, 2 of 2)

- [Hi Robot: Open-Ended Instruction Following with Hierarchical Vision-Language-Action Models](https://mlsanity.com/paper/2502.19417/) (2025)
- [Robix: A Unified Model for Robot Interaction, Reasoning and Planning](https://mlsanity.com/paper/2509.01106/) (2025)

## Abstract (arXiv)

Continuous robotic control requires policies that execute with low latency and modest computational cost during deployment. Foundation models provide strong semantic and visual reasoning, but repeatedly querying a large model throughout deployment incurs substantial inference latency and compute requirements. Language-to-Reward (L2R) methods avoid this deployment-time cost by using large language models (LLMs) to synthesize rewards for training lightweight policies, but these rewards are generated without visually analyzing how the learned policy physically fails, and thus often lack physical grounding. We propose Visually-Grounded Reward Synthesis (VGRS), which uses slow foundation models during training to produce fast robotic control policies. An LLM first synthesizes executable reward code from a natural-language instruction to train a lightweight hierarchical policy. When learning stalls, a frozen vision-language model (VLM) analyzes failed trajectories to provide failure mode diagnosis, which the LLM uses to rewrite and densify the reward. Since foundation models are used only during training, deployment requires only the learned policy. We perform experiments on simulated and real-world navigation and manipulation tasks, and show that VGRS achieves success rates above 55% on challenging long-horizon tasks while deploying successfully to real robots.
