# Diverse 3D Human Pose Generation in Scenes based on Decoupled Structure

arXiv: https://arxiv.org/abs/2406.05691 · HTML: https://mlsanity.com/paper/2406.05691/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 28 references that are in the map.
- First posted on arXiv 9 Jun 2024.

## Builds on (most cited first, 19 of 19)

- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [Populating 3D Scenes by Learning Human-Scene Interaction](https://mlsanity.com/paper/2012.11581/) (2020)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [Generating 3D People in Scenes without People](https://mlsanity.com/paper/1912.02923/) (2019)
- [Efficient Learning on Point Clouds with Basis Point Sets](https://mlsanity.com/paper/1908.09186/) (2019)
- [Learning Motion Priors for 4D Human Body Capture in 3D Scenes](https://mlsanity.com/paper/2108.10399/) (2021)
- [Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generation](https://mlsanity.com/paper/1905.02876/) (2019)
- [SpiralNet++: A Fast and Highly Efficient Mesh Convolution Operator](https://mlsanity.com/paper/1911.05856/) (2019)
- [Compositional Human-Scene Interaction Synthesis with Semantic Control](https://mlsanity.com/paper/2207.12824/) (2022)
- [Human-Aware Object Placement for Visual Environment Reconstruction](https://mlsanity.com/paper/2203.03609/) (2022)
- [GenZI: Zero-Shot 3D Human-Scene Interaction Generation](https://mlsanity.com/paper/2311.17737/) (2023)
- [Scene Synthesis from Human Motion](https://mlsanity.com/paper/2301.01424/) (2023)
- [Reconstructing 3D Human Pose from RGB-D Data with Occlusions](https://mlsanity.com/paper/2310.01228/) (2023)

## Built on by (most cited first, 1 of 1)

- [HandCraft: Dynamic Sign Generation for Synthetic Data Augmentation](https://mlsanity.com/paper/2508.14345/) (2025)

## Abstract (arXiv)

This paper presents a novel method for generating diverse 3D human poses in scenes with semantic control. Existing methods heavily rely on the human-scene interaction dataset, resulting in a limited diversity of the generated human poses. To overcome this challenge, we propose to decouple the pose and interaction generation process. Our approach consists of three stages: pose generation, contact generation, and putting human into the scene. We train a pose generator on the human dataset to learn rich pose prior, and a contact generator on the human-scene interaction dataset to learn human-scene contact prior. Finally, the placing module puts the human body into the scene in a suitable and natural manner. The experimental results on the PROX dataset demonstrate that our method produces more physically plausible interactions and exhibits more diverse human poses. Furthermore, experiments on the MP3D-R dataset further validates the generalization ability of our method.
