# PAPR in Motion: Seamless Point-level 3D Scene Interpolation

arXiv: https://arxiv.org/abs/2406.05533 · HTML: https://mlsanity.com/paper/2406.05533/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 47 references that are in the map.
- First posted on arXiv 8 Jun 2024.

## Builds on (most cited first, 30 of 41)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [FlowNet3D: Learning Scene Flow in 3D Point Clouds](https://mlsanity.com/paper/1806.01411/) (2018)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [Tracking Everything Everywhere All at Once](https://mlsanity.com/paper/2306.05422/) (2023)
- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [TAVA: Template-free Animatable Volumetric Actors](https://mlsanity.com/paper/2206.08929/) (2022)
- [HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion](https://mlsanity.com/paper/2305.06356/) (2023)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapes](https://mlsanity.com/paper/1903.03911/) (2019)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [MeteorNet: Deep Learning on Dynamic 3D Point Cloud Sequences](https://mlsanity.com/paper/1910.09165/) (2019)
- [A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation](https://mlsanity.com/paper/2104.07645/) (2021)
- [Differentiable Point-Based Radiance Fields for Efficient View Synthesis](https://mlsanity.com/paper/2205.14330/) (2022)

## Built on by (most cited first, 5 of 5)

- [In-2-4D: Inbetweening from Two Single-View Images to 4D Generation](https://mlsanity.com/paper/2504.08366/) (2025)
- [Advances in 4D Representation: Geometry, Motion, and Interaction](https://mlsanity.com/paper/2510.19255/) (2025)
- [SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection](https://mlsanity.com/paper/2601.03024/) (2026)
- [RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting](https://mlsanity.com/paper/2603.13783/) (2026)
- [P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing](https://mlsanity.com/paper/2609.03349/) (2026)

## Abstract (arXiv)

We propose the problem of point-level 3D scene interpolation, which aims to simultaneously reconstruct a 3D scene in two states from multiple views, synthesize smooth point-level interpolations between them, and render the scene from novel viewpoints, all without any supervision between the states. The primary challenge is on achieving a smooth transition between states that may involve significant and non-rigid changes. To address these challenges, we introduce "PAPR in Motion", a novel approach that builds upon the recent Proximity Attention Point Rendering (PAPR) technique, which can deform a point cloud to match a significantly different shape and render a visually coherent scene even after non-rigid deformations. Our approach is specifically designed to maintain the temporal consistency of the geometric structure by introducing various regularization techniques for PAPR. The result is a method that can effectively bridge large scene changes and produce visually coherent and temporally smooth interpolations in both geometry and appearance. Evaluation across diverse motion types demonstrates that "PAPR in Motion" outperforms the leading neural renderer for dynamic scenes. For more results and code, please visit our project website at https://niopeng.github.io/PAPR-in-Motion/ .
