# How to Strategize Human Content Creation in the Era of GenAI?

arXiv: https://arxiv.org/abs/2406.05187 · HTML: https://mlsanity.com/paper/2406.05187/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 46 references that are in the map.
- First posted on arXiv 7 Jun 2024.

## Builds on (most cited first, 20 of 20)

- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [Improving the Domain Adaptation of Retrieval Augmented Generation (RAG) Models for Open Domain Question Answering](https://mlsanity.com/paper/2210.02627/) (2022)
- [Modeling Content Creator Incentives on Algorithm-Curated Platforms](https://mlsanity.com/paper/2206.13102/) (2022)
- [A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providers](https://mlsanity.com/paper/1806.00955/) (2018)
- [Supply-Side Equilibria in Recommender Systems](https://mlsanity.com/paper/2206.13489/) (2022)
- [Optimizing Long-term Social Welfare in Recommender Systems: A Constrained Matching Approach](https://mlsanity.com/paper/2008.00104/) (2020)
- [How Bad is Top-K Recommendation under Competing Content Creators?](https://mlsanity.com/paper/2302.01971/) (2023)
- [Blocking Bandits](https://mlsanity.com/paper/1907.11975/) (2019)
- [Incentivizing Exploration with Selective Data Disclosure](https://mlsanity.com/paper/1811.06026/) (2018)
- [Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platforms](https://mlsanity.com/paper/2401.09804/) (2024)
- [Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?](https://mlsanity.com/paper/2402.15467/) (2024)
- [Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?](https://mlsanity.com/paper/2306.07893/) (2023)
- [Competing Bandits: Learning under Competition](https://mlsanity.com/paper/1702.08533/) (2017)
- [Online Learning in a Creator Economy](https://mlsanity.com/paper/2305.11381/) (2023)
- [Incentivizing High-Quality Content in Online Recommender Systems](https://mlsanity.com/paper/2306.07479/) (2023)
- [Can Probabilistic Feedback Drive User Impacts in Online Platforms?](https://mlsanity.com/paper/2401.05304/) (2024)
- [Shapley Facility Location Games](https://mlsanity.com/paper/1709.10278/) (2017)

## Built on by (most cited first, 4 of 4)

- [Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers](https://mlsanity.com/paper/2502.09053/) (2025)
- [Flattening Supply Chains: When do Technology Improvements lead to Disintermediation?](https://mlsanity.com/paper/2502.20783/) (2025)
- [Data Sharing with a Generative AI Competitor](https://mlsanity.com/paper/2505.12386/) (2025)
- [Content Creation with Spillovers: An Incentive Design Approach](https://mlsanity.com/paper/2603.14372/) (2026)

## Abstract (arXiv)

Generative AI (GenAI) will have significant impact on content creation platforms. In this paper, we study the dynamic competition between a GenAI and a human contributor. Unlike the human, the GenAI's content only improves when more contents are created by the human over time; however, GenAI has the advantage of generating content at a lower cost. We study the algorithmic problem in this dynamic competition model about how the human contributor can maximize her utility when competing against the GenAI for content generation over a set of topics. In time-sensitive content domains (e.g., news or pop music creation) where contents' value diminishes over time, we show that there is no polynomial time algorithm for finding the human's optimal (dynamic) strategy, unless the randomized exponential time hypothesis is false. Fortunately, we are able to design a polynomial time algorithm that naturally cycles between myopically optimizing over a short time window and pausing and provably guarantees an approximation ratio of frac12. We then turn to time-insensitive content domains where contents do not lose their value (e.g., contents on history facts). Interestingly, we show that this setting permits a polynomial time algorithm that maximizes the human's utility in the long run. Finally, we conduct simulations that demonstrate the advantage of our algorithms in comparison to a collection of baselines.
