# 3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views

arXiv: https://arxiv.org/abs/2406.04875 · HTML: https://mlsanity.com/paper/2406.04875/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- Builds on 77 of its 109 references that are in the map.
- First posted on arXiv 7 Jun 2024.

## Builds on (most cited first, 30 of 77)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [VMamba: Visual State Space Model](https://mlsanity.com/paper/2401.10166/) (2024)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)

## Built on by (most cited first, 30 of 39)

- [HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving](https://mlsanity.com/paper/2412.01718/) (2024)
- [MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis](https://mlsanity.com/paper/2410.02103/) (2024)
- [Mobile-GS: Real-time Gaussian Splatting for Mobile Devices](https://mlsanity.com/paper/2603.11531/) (2026)
- [Unraveling the Effects of Synthetic Data on End-to-End Autonomous Driving](https://mlsanity.com/paper/2503.18108/) (2025)
- [Drive-1-to-3: Enriching Diffusion Priors for Novel View Synthesis of Real Vehicles](https://mlsanity.com/paper/2412.14494/) (2024)
- [RealEngine: Simulating Autonomous Driving in Realistic Context](https://mlsanity.com/paper/2505.16902/) (2025)
- [Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey](https://mlsanity.com/paper/2503.14537/) (2025)
- [A Theory of Initialisation's Impact on Specialisation](https://mlsanity.com/paper/2503.02526/) (2025)
- [Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction](https://mlsanity.com/paper/2501.11020/) (2025)
- [Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validation](https://mlsanity.com/paper/2503.11731/) (2025)
- [MADrive: Memory-Augmented Driving Scene Modeling](https://mlsanity.com/paper/2506.21520/) (2025)
- [HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity](https://mlsanity.com/paper/2506.23854/) (2025)
- [Gaussian Splatting is an Effective Data Generator for 3D Object Detection](https://mlsanity.com/paper/2504.16740/) (2025)
- [GeoDiffusion: A Training-Free Framework for Accurate 3D Geometric Conditioning in Image Generation](https://mlsanity.com/paper/2510.22337/) (2025)
- [SymDrive: Realistic and Controllable Driving Simulator via Symmetric Auto-regressive Online Restoration](https://mlsanity.com/paper/2512.21618/) (2025)
- [SSMNBench: Diagnosing Image-based Cross-View Human-Object Understanding via Single-View Sufficiency and Multi-View Necessity](https://mlsanity.com/paper/2606.25634/) (2026)
- [Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting](https://mlsanity.com/paper/2606.30017/) (2026)
- [MeshFleet: Filtered and Annotated 3D Vehicle Dataset for Domain Specific Generative Modeling](https://mlsanity.com/paper/2503.14002/) (2025)
- [Segment Any Vehicle: Semantic and Visual Context Driven SAM and A Benchmark](https://mlsanity.com/paper/2508.04260/) (2025)
- [SynthDrive: Scalable Real2Sim2Real Sensor Simulation Pipeline for High-Fidelity Asset Generation and Driving Data Synthesis](https://mlsanity.com/paper/2509.06798/) (2025)
- [HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Driving](https://mlsanity.com/paper/2511.22187/) (2025)
- [An Instance-Centric Panoptic Occupancy Prediction Benchmark for Autonomous Driving](https://mlsanity.com/paper/2603.27238/) (2026)
- [Unposed-to-3D: Learning Simulation-Ready Vehicles from Real-World Images](https://mlsanity.com/paper/2604.19257/) (2026)
- [REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer](https://mlsanity.com/paper/2605.08713/) (2026)
- [3DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis](https://mlsanity.com/paper/2606.24257/) (2026)
- [ToosiCubix: Monocular 3D Cuboid Labeling via Vehicle Part Annotations](https://mlsanity.com/paper/2506.21358/) (2025)
- [MultiEditor: Controllable Multimodal Object Editing for Driving Scenarios Using 3D Gaussian Splatting Priors](https://mlsanity.com/paper/2507.21872/) (2025)
- [XSPLAIN: XAI-enabling Splat-based Prototype Learning for Attribute-aware INterpretability](https://mlsanity.com/paper/2602.10239/) (2026)
- [Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment](https://mlsanity.com/paper/2603.21936/) (2026)
- [Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation](https://mlsanity.com/paper/2604.05070/) (2026)

## Abstract (arXiv)

3D cars are commonly used in self-driving systems, virtual/augmented reality, and games. However, existing 3D car datasets are either synthetic or low-quality, limiting their applications in practical scenarios and presenting a significant gap toward high-quality real-world 3D car datasets. In this paper, we propose the first large-scale 3D real car dataset, termed 3DRealCar, offering three distinctive features. (1) High-Volume: 2,500 cars are meticulously scanned by smartphones, obtaining car images and point clouds with real-world dimensions; (2) High-Quality: Each car is captured in an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) High-Diversity: The dataset contains various cars from over 100 brands, collected under three distinct lighting conditions, including reflective, standard, and dark. Additionally, we offer detailed car parsing maps for each instance to promote research in car parsing tasks. Moreover, we remove background point clouds and standardize the car orientation to a unified axis for the reconstruction only on cars and controllable rendering without background. We benchmark 3D reconstruction results with state-of-the-art methods across different lighting conditions in 3DRealCar. Extensive experiments demonstrate that the standard lighting condition part of 3DRealCar can be used to produce a large number of high-quality 3D cars, improving various 2D and 3D tasks related to cars. Notably, our dataset brings insight into the fact that recent 3D reconstruction methods face challenges in reconstructing high-quality 3D cars under reflective and dark lighting conditions. textcolorredhrefhttps://xiaobiaodu.github.io/3drealcar/Our dataset is here.
