# More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play

arXiv: https://arxiv.org/abs/2406.04643 · HTML: https://mlsanity.com/paper/2406.04643/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 61 references that are in the map.
- First posted on arXiv 7 Jun 2024.

## Builds on (most cited first, 28 of 28)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Code Llama: Open Foundation Models for Code](https://mlsanity.com/paper/2308.12950/) (2023)
- [FEVER: a large-scale dataset for Fact Extraction and VERification](https://mlsanity.com/paper/1803.05355/) (2018)
- [Inference-Time Intervention: Eliciting Truthful Answers from a Language Model](https://mlsanity.com/paper/2306.03341/) (2023)
- [Prompt Injection attack against LLM-integrated Applications](https://mlsanity.com/paper/2306.05499/) (2023)
- [Fact or Fiction: Verifying Scientific Claims](https://mlsanity.com/paper/2004.14974/) (2020)
- [A Survey on Automated Fact-Checking](https://mlsanity.com/paper/2108.11896/) (2021)
- [AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts](https://mlsanity.com/paper/2110.01691/) (2021)
- [Get Your Vitamin C! Robust Fact Verification with Contrastive Evidence](https://mlsanity.com/paper/2103.08541/) (2021)
- [LLM Lies: Hallucinations are not Bugs, but Features as Adversarial Examples](https://mlsanity.com/paper/2310.01469/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Towards Few-Shot Fact-Checking via Perplexity](https://mlsanity.com/paper/2103.09535/) (2021)
- [LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay](https://mlsanity.com/paper/2310.14985/) (2023)
- [Language Models as Fact Checkers?](https://mlsanity.com/paper/2006.04102/) (2020)
- [Large Language Models Help Humans Verify Truthfulness -- Except When They Are Convincingly Wrong](https://mlsanity.com/paper/2310.12558/) (2023)
- [Fool Me Twice: Entailment from Wikipedia Gamification](https://mlsanity.com/paper/2104.04725/) (2021)
- [Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning](https://mlsanity.com/paper/2210.05492/) (2022)
- [Human-Level Performance in No-Press Diplomacy via Equilibrium Search](https://mlsanity.com/paper/2010.02923/) (2020)
- [No Press Diplomacy: Modeling Multi-Agent Gameplay](https://mlsanity.com/paper/1909.02128/) (2019)
- [Reason first, then respond: Modular Generation for Knowledge-infused Dialogue](https://mlsanity.com/paper/2111.05204/) (2021)
- [No-Press Diplomacy from Scratch](https://mlsanity.com/paper/2110.02924/) (2021)
- [Learning to Play No-Press Diplomacy with Best Response Policy Iteration](https://mlsanity.com/paper/2006.04635/) (2020)
- [Linguistic Harbingers of Betrayal: A Case Study on an Online Strategy Game](https://mlsanity.com/paper/1506.04744/) (2015)
- [Putting the Con in Context: Identifying Deceptive Actors in the Game of Mafia](https://mlsanity.com/paper/2207.02253/) (2022)
- [Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Models](https://mlsanity.com/paper/2311.05720/) (2023)

## Built on by (most cited first, 9 of 9)

- [Among Them: A game-based framework for assessing persuasion capabilities of LLMs](https://mlsanity.com/paper/2502.20426/) (2025)
- [Democratizing Diplomacy: A Harness for Evaluating Any Large Language Model on Full-Press Diplomacy](https://mlsanity.com/paper/2508.07485/) (2025)
- [DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy](https://mlsanity.com/paper/2506.09655/) (2025)
- [Dynamic Epistemic Friction in Dialogue](https://mlsanity.com/paper/2506.10934/) (2025)
- [Personalized Help for Optimizing Low-Skilled Users' Strategy](https://mlsanity.com/paper/2411.09109/) (2024)
- [Should I Trust You? Detecting Deception in Negotiations using Counterfactual RL](https://mlsanity.com/paper/2502.12436/) (2025)
- [NewsInterview: a Dataset and a Playground to Evaluate LLMs' Ground Gap via Informational Interviews](https://mlsanity.com/paper/2411.13779/) (2024)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)
- [Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest](https://mlsanity.com/paper/2604.25088/) (2026)

## Abstract (arXiv)

The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent strategic abilities, exceeding human players. However, the best Diplomacy players master communication, not just tactics, which is why the game has received attention as an AI challenge. This work seeks to understand the degree to which Cicero succeeds at communication. First, we annotate in-game communication with abstract meaning representation to separate in-game tactics from general language. Second, we run two dozen games with humans and Cicero, totaling over 200 human-player hours of competition. While AI can consistently outplay human players, AI-Human communication is still limited because of AI's difficulty with deception and persuasion. This shows that Cicero relies on strategy and has not yet reached the full promise of communicative and cooperative AI.
