# A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation

arXiv: https://arxiv.org/abs/2406.04253 · HTML: https://mlsanity.com/paper/2406.04253/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 218 of its 258 references that are in the map.
- First posted on arXiv 6 Jun 2024.

## Builds on (most cited first, 30 of 218)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [Diffusion Models: A Comprehensive Survey of Methods and Applications](https://mlsanity.com/paper/2209.00796/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)

## Built on by (most cited first, 13 of 13)

- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting](https://mlsanity.com/paper/2410.05259/) (2024)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey](https://mlsanity.com/paper/2503.14537/) (2025)
- [UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment](https://mlsanity.com/paper/2506.01802/) (2025)
- [Deep Sketch-Based 3D Modeling: A Survey](https://mlsanity.com/paper/2603.03287/) (2026)
- [Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining](https://mlsanity.com/paper/2604.02320/) (2026)
- [On the Skinning of Gaussian Avatars](https://mlsanity.com/paper/2509.11411/) (2025)
- [GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration](https://mlsanity.com/paper/2504.12999/) (2025)
- [SIE3D: Single-Image Expressive 3D Avatar Generation via Semantic Embedding and Perceptual Expression Loss](https://mlsanity.com/paper/2509.24004/) (2025)
- [Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Framework](https://mlsanity.com/paper/2510.10492/) (2025)
- [JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstruction](https://mlsanity.com/paper/2602.04317/) (2026)
- [AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization](https://mlsanity.com/paper/2606.03506/) (2026)

## Abstract (arXiv)

3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling, lying at the core of many real-world applications, such as gaming and animation, has attracted significant attention. Over the past few years, a large body of work on creating 3D human avatars has been introduced, forming a new and abundant knowledge base for 3D human modeling. The scale of the literature makes it difficult for individuals to keep track of all the works. This survey aims to provide a comprehensive overview of these emerging techniques for 3D human avatar modeling, from both reconstruction and generation perspectives. Firstly, we review representative methods for 3D human reconstruction, including methods based on pixel-aligned implicit function, neural radiance field, and 3D Gaussian Splatting, etc. We then summarize representative methods for 3D human generation, especially those using large language models like CLIP, diffusion models, and various 3D representations, which demonstrate state-of-the-art performance. Finally, we discuss our reflection on existing methods and open challenges for 3D human avatar modeling, shedding light on future research.
