# HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning

arXiv: https://arxiv.org/abs/2406.03997 · HTML: https://mlsanity.com/paper/2406.03997/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 51 of its 82 references that are in the map.
- First posted on arXiv 6 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 51)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition](https://mlsanity.com/paper/2001.02407/) (2020)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [Unsupervised State Representation Learning in Atari](https://mlsanity.com/paper/1906.08226/) (2019)
- [Making deep neural networks right for the right scientific reasons by interacting with their explanations](https://mlsanity.com/paper/2001.05371/) (2020)
- [Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play](https://mlsanity.com/paper/1703.05407/) (2017)
- [Explainable Deep Learning: A Field Guide for the Uninitiated](https://mlsanity.com/paper/2004.14545/) (2020)
- [Explainable AI (XAI): A Systematic Meta-Survey of Current Challenges and Future Opportunities](https://mlsanity.com/paper/2111.06420/) (2021)
- [Goal Misgeneralization in Deep Reinforcement Learning](https://mlsanity.com/paper/2105.14111/) (2021)
- [Generalization and Regularization in DQN](https://mlsanity.com/paper/1810.00123/) (2018)
- [Right for the Right Concept: Revising Neuro-Symbolic Concepts by Interacting with their Explanations](https://mlsanity.com/paper/2011.12854/) (2020)
- [Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation](https://mlsanity.com/paper/1806.10729/) (2018)
- [Gotta Learn Fast: A New Benchmark for Generalization in RL](https://mlsanity.com/paper/1804.03720/) (2018)
- [Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning](https://mlsanity.com/paper/1902.01378/) (2019)
- [Causal Confusion and Reward Misidentification in Preference-Based Reward Learning](https://mlsanity.com/paper/2204.06601/) (2022)
- [Leveraging Explanations in Interactive Machine Learning: An Overview](https://mlsanity.com/paper/2207.14526/) (2022)
- [Interpretable and Explainable Logical Policies via Neurally Guided Symbolic Abstraction](https://mlsanity.com/paper/2306.01439/) (2023)

## Built on by (most cited first, 11 of 11)

- [Navigating Shortcuts, Spurious Correlations, and Confounders: From Origins via Detection to Mitigation](https://mlsanity.com/paper/2412.05152/) (2024)
- [A Survey of Continual Reinforcement Learning](https://mlsanity.com/paper/2506.21872/) (2025)
- [BlendRL: A Framework for Merging Symbolic and Neural Policy Learning](https://mlsanity.com/paper/2410.11689/) (2024)
- [EXPIL: Explanatory Predicate Invention for Learning in Games](https://mlsanity.com/paper/2406.06107/) (2024)
- [Mitigating Information Loss in Tree-Based Reinforcement Learning via Direct Optimization](https://mlsanity.com/paper/2408.08761/) (2024)
- [Better Decisions through the Right Causal World Model](https://mlsanity.com/paper/2504.07257/) (2025)
- [Deep Reinforcement Learning via Object-Centric Attention](https://mlsanity.com/paper/2504.03024/) (2025)
- [Combining Pre-Trained Models for Enhanced Feature Representation in Reinforcement Learning](https://mlsanity.com/paper/2507.07197/) (2025)
- [Human-Allied Relational Reinforcement Learning](https://mlsanity.com/paper/2510.16188/) (2025)
- [CRoSS: A Continual Robotic Simulation Suite for Scalable Reinforcement Learning with High Task Diversity and Realistic Physics Simulation](https://mlsanity.com/paper/2602.04868/) (2026)
- [GRAIL: Autonomous Concept Grounding for Neuro-Symbolic Reinforcement Learning](https://mlsanity.com/paper/2604.16871/) (2026)

## Abstract (arXiv)

Artificial agents' adaptability to novelty and alignment with intended behavior is crucial for their effective deployment. Reinforcement learning (RL) leverages novelty as a means of exploration, yet agents often struggle to handle novel situations, hindering generalization. To address these issues, we propose HackAtari, a framework introducing controlled novelty to the most common RL benchmark, the Atari Learning Environment. HackAtari allows us to create novel game scenarios (including simplification for curriculum learning), to swap the game elements' colors, as well as to introduce different reward signals for the agent. We demonstrate that current agents trained on the original environments include robustness failures, and evaluate HackAtari's efficacy in enhancing RL agents' robustness and aligning behavior through experiments using C51 and PPO. Overall, HackAtari can be used to improve the robustness of current and future RL algorithms, allowing Neuro-Symbolic RL, curriculum RL, causal RL, as well as LLM-driven RL. Our work underscores the significance of developing interpretable in RL agents.
