# Hi5: Synthetic Data for Inclusive, Robust, Hand Pose Estimation

arXiv: https://arxiv.org/abs/2406.03599 · HTML: https://mlsanity.com/paper/2406.03599/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 46 references that are in the map.
- First posted on arXiv 5 Jun 2024.

## Builds on (most cited first, 19 of 19)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [Fake It Till You Make It: Face analysis in the wild using synthetic data alone](https://mlsanity.com/paper/2109.15102/) (2021)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Learning Data Augmentation Strategies for Object Detection](https://mlsanity.com/paper/1906.11172/) (2019)
- [Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor](https://mlsanity.com/paper/1704.02201/) (2017)
- [11K Hands: Gender recognition and biometric identification using a large dataset of hand images](https://mlsanity.com/paper/1711.04322/) (2017)
- [Using AI to Measure Parkinson's Disease Severity at Home](https://mlsanity.com/paper/2303.17573/) (2023)
- [Hand tracking for immersive virtual reality: opportunities and challenges](https://mlsanity.com/paper/2103.14853/) (2021)
- [Influence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience](https://mlsanity.com/paper/2004.12642/) (2020)
- [PARK: Parkinson's Analysis with Remote Kinetic-tasks](https://mlsanity.com/paper/2311.12654/) (2023)

## Built on by (most cited first, 1 of 1)

- [Multi Class Parkinson Disease Detection Based on Finger Tapping Using Attention Enhanced CNN BiLSTM](https://mlsanity.com/paper/2510.10121/) (2025)

## Abstract (arXiv)

Hand pose estimation plays a vital role in capturing subtle nonverbal cues essential for understanding human affect. However, collecting diverse, expressive real-world data remains challenging due to labor-intensive manual annotation that often underrepresents demographic diversity and natural expressions. To address this issue, we introduce a cost-effective approach to generating synthetic data using high-fidelity 3D hand models and a wide range of affective hand poses. Our method includes varied skin tones, genders, dynamic environments, realistic lighting conditions, and diverse naturally occurring gesture animations. The resulting dataset, Hi5, contains 583,000 pose-annotated images, carefully balanced to reflect natural diversity and emotional expressiveness. Models trained exclusively on Hi5 achieve performance comparable to human-annotated datasets, exhibiting superior robustness to occlusions and consistent accuracy across diverse skin tones -- which is crucial for reliably recognizing expressive gestures in affective computing applications. Our results demonstrate that synthetic data effectively addresses critical limitations of existing datasets, enabling more inclusive, expressive, and reliable gesture recognition systems while achieving competitive performance in pose estimation benchmarks. The Hi5 dataset, data synthesis pipeline, source code, and game engine project are publicly released to support further research in synthetic hand-gesture applications.
