# DEER: A Delay-Resilient Framework for Reinforcement Learning with Variable Delays

arXiv: https://arxiv.org/abs/2406.03102 · HTML: https://mlsanity.com/paper/2406.03102/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 33 of its 48 references that are in the map.
- First posted on arXiv 5 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 33)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Grounding Large Language Models in Interactive Environments with Online Reinforcement Learning](https://mlsanity.com/paper/2302.02662/) (2023)
- [Top-K Off-Policy Correction for a REINFORCE Recommender System](https://mlsanity.com/paper/1812.02353/) (2018)
- [The Unsurprising Effectiveness of Pre-Trained Vision Models for Control](https://mlsanity.com/paper/2203.03580/) (2022)
- [Jump-Start Reinforcement Learning](https://mlsanity.com/paper/2204.02372/) (2022)
- [Policy Expansion for Bridging Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2302.00935/) (2023)
- [Control of a Quadrotor with Reinforcement Learning](https://mlsanity.com/paper/1707.05110/) (2017)
- [Representation Matters: Offline Pretraining for Sequential Decision Making](https://mlsanity.com/paper/2102.05815/) (2021)
- [RRL: Resnet as representation for Reinforcement Learning](https://mlsanity.com/paper/2107.03380/) (2021)
- [MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/2212.05698/) (2022)
- [Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learning](https://mlsanity.com/paper/2212.08860/) (2022)
- [Reinforcement Learning with Random Delays](https://mlsanity.com/paper/2010.02966/) (2020)
- [Real-Time Reinforcement Learning](https://mlsanity.com/paper/1911.04448/) (2019)
- [Delay-Aware Model-Based Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/2005.05440/) (2020)
- [Adaptive Behavior Cloning Regularization for Stable Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2210.13846/) (2022)
- [Thinking While Moving: Deep Reinforcement Learning with Concurrent Control](https://mlsanity.com/paper/2004.06089/) (2020)
- [Acting in Delayed Environments with Non-Stationary Markov Policies](https://mlsanity.com/paper/2101.11992/) (2021)
- [At Human Speed: Deep Reinforcement Learning with Action Delay](https://mlsanity.com/paper/1810.07286/) (2018)
- [Revisiting State Augmentation methods for Reinforcement Learning with Stochastic Delays](https://mlsanity.com/paper/2108.07555/) (2021)

## Built on by (most cited first, 7 of 7)

- [QPO: Query-dependent Prompt Optimization via Multi-Loop Offline Reinforcement Learning](https://mlsanity.com/paper/2408.10504/) (2024)
- [Probing the Safety Response Boundary of Large Language Models via Unsafe Decoding Path Generation](https://mlsanity.com/paper/2408.10668/) (2024)
- [DRQA: Dynamic Reasoning Quota Allocation for Controlling Overthinking in Reasoning Large Language Models](https://mlsanity.com/paper/2508.17803/) (2025)
- [ExToken: Structured Exploration for Efficient Vision-Language-Action Reinforcement Fine-tuning](https://mlsanity.com/paper/2607.12931/) (2026)
- [Reinforcement Learning for Control Systems with Time Delays: A Comprehensive Survey](https://mlsanity.com/paper/2602.00399/) (2026)
- [Trajectory Planning for Teleoperated Space Manipulators Using Deep Reinforcement Learning](https://mlsanity.com/paper/2408.05460/) (2024)
- [RAPAC-DP: Response-Aligned Pending-Action Compensation for Diffusion Policies under Delayed Execution](https://mlsanity.com/paper/2608.15924/) (2026)

## Abstract (arXiv)

Classic reinforcement learning (RL) frequently confronts challenges in tasks involving delays, which cause a mismatch between received observations and subsequent actions, thereby deviating from the Markov assumption. Existing methods usually tackle this issue with end-to-end solutions using state augmentation. However, these black-box approaches often involve incomprehensible processes and redundant information in the information states, causing instability and potentially undermining the overall performance. To alleviate the delay challenges in RL, we propose DEER (Delay-resilient Encoder-Enhanced RL), a framework designed to effectively enhance the interpretability and address the random delay issues. DEER employs a pretrained encoder to map delayed states, along with their variable-length past action sequences resulting from different delays, into hidden states, which is trained on delay-free environment datasets. In a variety of delayed scenarios, the trained encoder can seamlessly integrate with standard RL algorithms without requiring additional modifications and enhance the delay-solving capability by simply adapting the input dimension of the original algorithms. We evaluate DEER through extensive experiments on Gym and Mujoco environments. The results confirm that DEER is superior to state-of-the-art RL algorithms in both constant and random delay settings.
