# 3D-HGS: 3D Half-Gaussian Splatting

arXiv: https://arxiv.org/abs/2406.02720 · HTML: https://mlsanity.com/paper/2406.02720/

## Key facts

- Cited by 44 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 34 references that are in the map.
- First posted on arXiv 4 Jun 2024.

## Builds on (most cited first, 20 of 20)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Parameter-Efficient Fine-Tuning for Large Models: A Comprehensive Survey](https://mlsanity.com/paper/2403.14608/) (2024)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization](https://mlsanity.com/paper/2403.06908/) (2024)
- [GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering](https://mlsanity.com/paper/2402.10128/) (2024)
- [Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration](https://mlsanity.com/paper/2403.11056/) (2024)
- [SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing](https://mlsanity.com/paper/2403.19615/) (2024)
- [Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review](https://mlsanity.com/paper/2405.03417/) (2024)
- [SAGS: Structure-Aware 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19149/) (2024)

## Built on by (most cited first, 30 of 44)

- [Deformable Beta Splatting](https://mlsanity.com/paper/2501.18630/) (2025)
- [Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting](https://mlsanity.com/paper/2503.16979/) (2025)
- [MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis](https://mlsanity.com/paper/2410.02103/) (2024)
- [Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives](https://mlsanity.com/paper/2411.16392/) (2024)
- [Deformable Radial Kernel Splatting](https://mlsanity.com/paper/2412.11752/) (2024)
- [6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering](https://mlsanity.com/paper/2410.04974/) (2024)
- [3D Student Splatting and Scooping](https://mlsanity.com/paper/2503.10148/) (2025)
- [SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors](https://mlsanity.com/paper/2411.18966/) (2024)
- [Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting](https://mlsanity.com/paper/2503.07000/) (2025)
- [Radiance Meshes for Volumetric Reconstruction](https://mlsanity.com/paper/2512.04076/) (2025)
- [RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image](https://mlsanity.com/paper/2410.08181/) (2024)
- [Gradient-Direction-Aware Density Control for 3D Gaussian Splatting](https://mlsanity.com/paper/2508.09239/) (2025)
- [Splat the Net: Radiance Fields with Splattable Neural Primitives](https://mlsanity.com/paper/2510.08491/) (2025)
- [DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions](https://mlsanity.com/paper/2501.12369/) (2025)
- [Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting](https://mlsanity.com/paper/2508.03180/) (2025)
- [CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation](https://mlsanity.com/paper/2504.13022/) (2025)
- [Universal Beta Splatting](https://mlsanity.com/paper/2510.03312/) (2025)
- [REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance](https://mlsanity.com/paper/2606.09074/) (2026)
- [PSRGS:Progressive Spectral Residual of 3D Gaussian for High-Frequency Recovery](https://mlsanity.com/paper/2503.00848/) (2025)
- [Text-to-3D Generation using Jensen-Shannon Score Distillation](https://mlsanity.com/paper/2503.10660/) (2025)
- [Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis](https://mlsanity.com/paper/2505.23642/) (2025)
- [Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware Exploitation](https://mlsanity.com/paper/2511.13571/) (2025)
- [Alias-free 4D Gaussian Splatting](https://mlsanity.com/paper/2511.18367/) (2025)
- [SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting](https://mlsanity.com/paper/2512.07197/) (2025)
- [Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction](https://mlsanity.com/paper/2604.15941/) (2026)
- [AgriChrono: A Multi-modal Dataset Capturing Crop Growth and Lighting Variability with a Field Robot](https://mlsanity.com/paper/2508.18694/) (2025)
- [FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting](https://mlsanity.com/paper/2511.23292/) (2025)
- [Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields](https://mlsanity.com/paper/2603.19834/) (2026)
- [Z-Order Transformer for Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2605.13465/) (2026)
- [3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine](https://mlsanity.com/paper/2605.18334/) (2026)

## Abstract (arXiv)

Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plug-and-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed.
