# A Generalized Apprenticeship Learning Framework for Modeling Heterogeneous Student Pedagogical Strategies

arXiv: https://arxiv.org/abs/2406.02450 · HTML: https://mlsanity.com/paper/2406.02450/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 59 references that are in the map.
- First posted on arXiv 4 Jun 2024.

## Builds on (most cited first, 13 of 13)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Your Classifier is Secretly an Energy Based Model and You Should Treat it Like One](https://mlsanity.com/paper/1912.03263/) (2019)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Using Natural Language for Reward Shaping in Reinforcement Learning](https://mlsanity.com/paper/1903.02020/) (2019)
- [Strictly Batch Imitation Learning by Energy-based Distribution Matching](https://mlsanity.com/paper/2006.14154/) (2020)
- [Leveraging Deep Reinforcement Learning for Metacognitive Interventions across Intelligent Tutoring Systems](https://mlsanity.com/paper/2304.09821/) (2023)
- [An Offline Time-aware Apprenticeship Learning Framework for Evolving Reward Functions](https://mlsanity.com/paper/2305.09070/) (2023)

## Built on by (most cited first, 2 of 2)

- [A Generalized Apprenticeship Learning Framework for Capturing Evolving Student Pedagogical Strategies](https://mlsanity.com/paper/2602.20527/) (2026)
- [Hierarchical Apprenticeship Learning from Imperfect Demonstrations with Evolving Rewards](https://mlsanity.com/paper/2604.00258/) (2026)

## Abstract (arXiv)

A key challenge in e-learning environments like Intelligent Tutoring Systems (ITSs) is to induce effective pedagogical policies efficiently. While Deep Reinforcement Learning (DRL) often suffers from sample inefficiency and reward function design difficulty, Apprenticeship Learning(AL) algorithms can overcome them. However, most AL algorithms can not handle heterogeneity as they assume all demonstrations are generated with a homogeneous policy driven by a single reward function. Still, some AL algorithms which consider heterogeneity, often can not generalize to large continuous state space and only work with discrete states. In this paper, we propose an expectation-maximization(EM)-EDM, a general AL framework to induce effective pedagogical policies from given optimal or near-optimal demonstrations, which are assumed to be driven by heterogeneous reward functions. We compare the effectiveness of the policies induced by our proposed EM-EDM against four AL-based baselines and two policies induced by DRL on two different but related tasks that involve pedagogical action prediction. Our overall results showed that, for both tasks, EM-EDM outperforms the four AL baselines across all performance metrics and the two DRL baselines. This suggests that EM-EDM can effectively model complex student pedagogical decision-making processes through the ability to manage a large, continuous state space and adapt to handle diverse and heterogeneous reward functions with very few given demonstrations.
