# FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2406.02081 · HTML: https://mlsanity.com/paper/2406.02081/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 68 references that are in the map.
- First posted on arXiv 4 Jun 2024.

## Builds on (most cited first, 30 of 46)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [What Matters In On-Policy Reinforcement Learning? A Large-Scale Empirical Study](https://mlsanity.com/paper/2006.05990/) (2020)
- [SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Driving](https://mlsanity.com/paper/2010.09776/) (2020)
- [CityFlow: A Multi-Agent Reinforcement Learning Environment for Large Scale City Traffic Scenario](https://mlsanity.com/paper/1905.05217/) (2019)

## Built on by (most cited first, 13 of 13)

- [DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environments](https://mlsanity.com/paper/2503.06047/) (2025)
- [Pok'eChamp: an Expert-level Minimax Language Agent](https://mlsanity.com/paper/2503.04094/) (2025)
- [Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia](https://mlsanity.com/paper/2512.03318/) (2025)
- [SPARTA ALIGNMENT: Collectively Aligning Multiple Language Models through Combat](https://mlsanity.com/paper/2506.04721/) (2025)
- [PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments](https://mlsanity.com/paper/2509.06235/) (2025)
- [Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning](https://mlsanity.com/paper/2605.00347/) (2026)
- [Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learning](https://mlsanity.com/paper/2507.06825/) (2025)
- [For How Long Should We Be Punching? Learning Action Duration in Fighting Games](https://mlsanity.com/paper/2605.20911/) (2026)
- [RLRF: Competitive Search Agent Design via Reinforcement Learning from Ranker Feedback](https://mlsanity.com/paper/2510.04096/) (2025)
- [Single-Agent Scaling Fails Multi-Agent Intelligence: Towards Foundation Models with Native Multi-Agent Intelligence](https://mlsanity.com/paper/2512.08743/) (2025)
- [OpenGuanDan: A Large-Scale Imperfect Information Game Benchmark](https://mlsanity.com/paper/2602.00676/) (2026)
- [Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest](https://mlsanity.com/paper/2604.25088/) (2026)
- [Reinforcement Learning: From Algorithms To Foundation Models](https://mlsanity.com/paper/2607.17560/) (2026)

## Abstract (arXiv)

Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.
