# MoLA: Motion Generation and Editing with Latent Diffusion Enhanced by Adversarial Training

arXiv: https://arxiv.org/abs/2406.01867 · HTML: https://mlsanity.com/paper/2406.01867/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 54 of its 69 references that are in the map.
- First posted on arXiv 4 Jun 2024.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 54)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Diffusion Posterior Sampling for General Noisy Inverse Problems](https://mlsanity.com/paper/2209.14687/) (2022)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [Scaling Autoregressive Models for Content-Rich Text-to-Image Generation](https://mlsanity.com/paper/2206.10789/) (2022)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [Muse: Text-To-Image Generation via Masked Generative Transformers](https://mlsanity.com/paper/2301.00704/) (2023)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Zero-Shot Image Restoration Using Denoising Diffusion Null-Space Model](https://mlsanity.com/paper/2212.00490/) (2022)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)

## Built on by (most cited first, 9 of 9)

- [MotionFix: Text-Driven 3D Human Motion Editing](https://mlsanity.com/paper/2408.00712/) (2024)
- [Text-driven Motion Generation: Overview, Challenges and Directions](https://mlsanity.com/paper/2505.09379/) (2025)
- [G2D2: Gradient-Guided Discrete Diffusion for Inverse Problem Solving](https://mlsanity.com/paper/2410.14710/) (2024)
- [PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation](https://mlsanity.com/paper/2508.08179/) (2025)
- [SentiAvatar: Towards Expressive and Interactive Digital Humans](https://mlsanity.com/paper/2604.02908/) (2026)
- [Unlocking Pretrained LLMs for Motion-Related Multimodal Generation: A Fine-Tuning Approach to Unify Diffusion and Next-Token Prediction](https://mlsanity.com/paper/2503.06119/) (2025)
- [FashionPose: Unified Text-Driven Fashion Synthesis with Joint Geometric and Photometric Control](https://mlsanity.com/paper/2507.13311/) (2025)
- [InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing](https://mlsanity.com/paper/2603.13082/) (2026)
- [Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motion](https://mlsanity.com/paper/2606.21135/) (2026)

## Abstract (arXiv)

In text-to-motion generation, controllability as well as generation quality and speed has become increasingly critical. The controllability challenges include generating a motion of a length that matches the given textual description and editing the generated motions according to control signals, such as the start-end positions and the pelvis trajectory. In this paper, we propose MoLA, which provides fast, high-quality, variable-length motion generation and can also deal with multiple editing tasks in a single framework. Our approach revisits the motion representation used as inputs and outputs in the model, incorporating an activation variable to enable variable-length motion generation. Additionally, we integrate a variational autoencoder and a latent diffusion model, further enhanced through adversarial training, to achieve high-quality and fast generation. Moreover, we apply a training-free guided generation framework to achieve various editing tasks with motion control inputs. We quantitatively show the effectiveness of adversarial learning in text-to-motion generation, and demonstrate the applicability of our editing framework to multiple editing tasks in the motion domain.
