# The Empirical Impact of Forgetting and Transfer in Continual Visual Odometry

arXiv: https://arxiv.org/abs/2406.01797 · HTML: https://mlsanity.com/paper/2406.01797/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 28 references that are in the map.
- First posted on arXiv 3 Jun 2024.

## Builds on (most cited first, 20 of 20)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Learning without Forgetting](https://mlsanity.com/paper/1606.09282/) (2016)
- [Gradient Episodic Memory for Continual Learning](https://mlsanity.com/paper/1706.08840/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Three scenarios for continual learning](https://mlsanity.com/paper/1904.07734/) (2019)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [D3VO: Deep Depth, Deep Pose and Deep Uncertainty for Monocular Visual Odometry](https://mlsanity.com/paper/2003.01060/) (2020)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environments](https://mlsanity.com/paper/1910.14442/) (2019)
- [VINet: Visual-Inertial Odometry as a Sequence-to-Sequence Learning Problem](https://mlsanity.com/paper/1701.08376/) (2017)
- [The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation](https://mlsanity.com/paper/2108.11550/) (2021)
- [DeepAVO: Efficient Pose Refining with Feature Distilling for Deep Visual Odometry](https://mlsanity.com/paper/2105.09899/) (2021)
- [Modality-invariant Visual Odometry for Embodied Vision](https://mlsanity.com/paper/2305.00348/) (2023)
- [Can machines learn to see without visual databases?](https://mlsanity.com/paper/2110.05973/) (2021)

## Built on by (most cited first, 1 of 1)

- [Towards Reversible Forgetting: Managing Obsolete Knowledge in Continual Enterprise AI Agents](https://mlsanity.com/paper/2608.18177/) (2026)

## Abstract (arXiv)

As robotics continues to advance, the need for adaptive and continuously-learning embodied agents increases, particularly in the realm of assistance robotics. Quick adaptability and long-term information retention are essential to operate in dynamic environments typical of humans' everyday lives. A lifelong learning paradigm is thus required, but it is scarcely addressed by current robotics literature. This study empirically investigates the impact of catastrophic forgetting and the effectiveness of knowledge transfer in neural networks trained continuously in an embodied setting. We focus on the task of visual odometry, which holds primary importance for embodied agents in enabling their self-localization. We experiment on the simple continual scenario of discrete transitions between indoor locations, akin to a robot navigating different apartments. In this regime, we observe initial satisfactory performance with high transferability between environments, followed by a specialization phase where the model prioritizes current environment-specific knowledge at the expense of generalization. Conventional regularization strategies and increased model capacity prove ineffective in mitigating this phenomenon. Rehearsal is instead mildly beneficial but with the addition of a substantial memory cost. Incorporating action information, as commonly done in embodied settings, facilitates quicker convergence but exacerbates specialization, making the model overly reliant on its motion expectations and less adept at correctly interpreting visual cues. These findings emphasize the open challenges of balancing adaptation and memory retention in lifelong robotics and contribute valuable insights into the application of a lifelong paradigm on embodied agents.
