# Reciprocal Reward Influence Encourages Cooperation From Self-Interested Agents

arXiv: https://arxiv.org/abs/2406.01641 · HTML: https://mlsanity.com/paper/2406.01641/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 24 of its 39 references that are in the map.
- First posted on arXiv 3 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Inequity aversion improves cooperation in intertemporal social dilemmas](https://mlsanity.com/paper/1803.08884/) (2018)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [Time Limits in Reinforcement Learning](https://mlsanity.com/paper/1712.00378/) (2017)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [Learning to Incentivize Other Learning Agents](https://mlsanity.com/paper/2006.06051/) (2020)
- [Maintaining cooperation in complex social dilemmas using deep reinforcement learning](https://mlsanity.com/paper/1707.01068/) (2017)
- [Model-Free Opponent Shaping](https://mlsanity.com/paper/2205.01447/) (2022)
- [A Policy Gradient Algorithm for Learning to Learn in Multiagent Reinforcement Learning](https://mlsanity.com/paper/2011.00382/) (2020)
- [COLA: Consistent Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/2203.04098/) (2022)
- [Model-Based Opponent Modeling](https://mlsanity.com/paper/2108.01843/) (2021)
- [Proximal Learning With Opponent-Learning Awareness](https://mlsanity.com/paper/2210.10125/) (2022)
- [Scaling Opponent Shaping to High Dimensional Games](https://mlsanity.com/paper/2312.12568/) (2023)
- [LOQA: Learning with Opponent Q-Learning Awareness](https://mlsanity.com/paper/2405.01035/) (2024)
- [Aligning Individual and Collective Objectives in Multi-Agent Cooperation](https://mlsanity.com/paper/2402.12416/) (2024)
- [Towards Empathic Deep Q-Learning](https://mlsanity.com/paper/1906.10918/) (2019)
- [The emergence of division of labor through decentralized social sanctioning](https://mlsanity.com/paper/2208.05568/) (2022)

## Built on by (most cited first, 3 of 3)

- [Focusing Influence Mechanism for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2506.19417/) (2025)
- [Interaction-Breaking Adversarial Learning Framework for Robust Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.18024/) (2026)
- [PIMbot: A Self-Adaptive Attack Framework for Adversarial Manipulation of Multi-Robot Reinforcement Learning](https://mlsanity.com/paper/2605.23027/) (2026)

## Abstract (arXiv)

Cooperation between self-interested individuals is a widespread phenomenon in the natural world, but remains elusive in interactions between artificially intelligent agents. Instead, naive reinforcement learning algorithms typically converge to Pareto-dominated outcomes in even the simplest of social dilemmas. An emerging literature on opponent shaping has demonstrated the ability to reach prosocial outcomes by influencing the learning of other agents. However, such methods differentiate through the learning step of other agents or optimize for meta-game dynamics, which rely on privileged access to opponents' learning algorithms or exponential sample complexity, respectively. To provide a learning rule-agnostic and sample-efficient alternative, we introduce Reciprocators, reinforcement learning agents which are intrinsically motivated to reciprocate the influence of opponents' actions on their returns. This approach seeks to modify other agents' Q-values by increasing their return following beneficial actions (with respect to the Reciprocator) and decreasing it after detrimental actions, guiding them towards mutually beneficial actions without directly differentiating through a model of their policy. We show that Reciprocators can be used to promote cooperation in temporally extended social dilemmas during simultaneous learning. Our code is available at https://github.com/johnlyzhou/reciprocator/.
