# Value Improved Actor Critic Algorithms

arXiv: https://arxiv.org/abs/2406.01423 · HTML: https://mlsanity.com/paper/2406.01423/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 35 of its 62 references that are in the map.
- First posted on arXiv 3 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 35)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Bridging the Gap Between Value and Policy Based Reinforcement Learning](https://mlsanity.com/paper/1702.08892/) (2017)
- [Equivalence Between Policy Gradients and Soft Q-Learning](https://mlsanity.com/paper/1704.06440/) (2017)
- [Taming the Noise in Reinforcement Learning via Soft Updates](https://mlsanity.com/paper/1512.08562/) (2015)
- [BoNBoN Alignment for Large Language Models and the Sweetness of Best-of-n Sampling](https://mlsanity.com/paper/2406.00832/) (2024)
- [Extreme Q-Learning: MaxEnt RL without Entropy](https://mlsanity.com/paper/2301.02328/) (2023)
- [Offline RL with No OOD Actions: In-Sample Learning via Implicit Value Regularization](https://mlsanity.com/paper/2303.15810/) (2023)
- [Online and Offline Reinforcement Learning by Planning with a Learned Model](https://mlsanity.com/paper/2104.06294/) (2021)
- [For SALE: State-Action Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2306.02451/) (2023)
- [Monte-Carlo Tree Search as Regularized Policy Optimization](https://mlsanity.com/paper/2007.12509/) (2020)
- [Muesli: Combining Improvements in Policy Optimization](https://mlsanity.com/paper/2104.06159/) (2021)
- [Non-asymptotic Convergence Analysis of Two Time-scale (Natural) Actor-Critic Algorithms](https://mlsanity.com/paper/2005.03557/) (2020)
- [Greedification Operators for Policy Optimization: Investigating Forward and Reverse KL Divergences](https://mlsanity.com/paper/2107.08285/) (2021)
- [Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic](https://mlsanity.com/paper/2306.02865/) (2023)
- [Convergence Proof for Actor-Critic Methods Applied to PPO and RUDDER](https://mlsanity.com/paper/2012.01399/) (2020)
- [An operator view of policy gradient methods](https://mlsanity.com/paper/2006.11266/) (2020)

## Built on by (most cited first, 7 of 7)

- [Twice Sequential Monte Carlo for Tree Search](https://mlsanity.com/paper/2511.14220/) (2025)
- [EfficientTDMPC: Improved MPC Objectives for Sample-Efficient Continuous Control](https://mlsanity.com/paper/2605.16692/) (2026)
- [Particle Monte Carlo Tree Search](https://mlsanity.com/paper/2605.08982/) (2026)
- [Collaborative Weighting with Pessimistic Critic for Mitigating Overestimation in Off-Policy Reinforcement Learning](https://mlsanity.com/paper/2607.26509/) (2026)
- [CARE-VI: Conservative Adaptive Reliability Estimation for Value Improvement in Off-Policy Actor-Critic Learning](https://mlsanity.com/paper/2609.20098/) (2026)
- [Towards Optimal Policy Improvement](https://mlsanity.com/paper/2610.01566/) (2026)
- [Follow the Winners: Conservative Policy Improvement with the Cross-Entropy Method for Critic-Free RFT](https://mlsanity.com/paper/2610.03361/) (2026)

## Abstract (arXiv)

To learn approximately optimal acting policies for decision problems, modern Actor Critic algorithms rely on deep Neural Networks (DNNs) to parameterize the acting policy and greedification operators to iteratively improve it. The reliance on DNNs suggests an improvement that is gradient based, which is per step much less greedy than the improvement possible by greedier operators such as the greedy update used by Q-learning algorithms. On the other hand, slow changes to the policy can also be beneficial for the stability of the learning process, resulting in a tradeoff between greedification and stability. To better address this tradeoff, we propose to decouple the acting policy from the policy evaluated by the critic. This allows the agent to separately improve the critic's policy (e.g. value improvement) with greedier updates while maintaining the slow gradient-based improvement to the parameterized acting policy. We investigate the convergence of this approach using the popular analysis scheme of generalized Policy Iteration in the finite-horizon domain. Empirically, incorporating value-improvement into the popular off-policy actor-critic algorithms TD3 and SAC significantly improves or matches performance over their respective baselines, across different environments from the DeepMind continuous control domain, with negligible compute and implementation cost.
