# Towards Practical Single-shot Motion Synthesis

arXiv: https://arxiv.org/abs/2406.01136 · HTML: https://mlsanity.com/paper/2406.01136/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 47 references that are in the map.
- First posted on arXiv 3 Jun 2024.

## Builds on (most cited first, 30 of 36)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Similarity of Neural Network Representations Revisited](https://mlsanity.com/paper/1905.00414/) (2019)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [Explainability for Large Language Models: A Survey](https://mlsanity.com/paper/2309.01029/) (2023)
- ["Zero-Shot" Super-Resolution using Deep Internal Learning](https://mlsanity.com/paper/1712.06087/) (2017)
- [Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks](https://mlsanity.com/paper/1604.04382/) (2016)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [Improved Techniques for Training Single-Image GANs](https://mlsanity.com/paper/2003.11512/) (2020)
- [ChatPose: Chatting about 3D Human Pose](https://mlsanity.com/paper/2311.18836/) (2023)
- [Non-Stationary Texture Synthesis by Adversarial Expansion](https://mlsanity.com/paper/1805.04487/) (2018)
- [Single Motion Diffusion](https://mlsanity.com/paper/2302.05905/) (2023)
- [SinDDM: A Single Image Denoising Diffusion Model](https://mlsanity.com/paper/2211.16582/) (2022)
- [Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation](https://mlsanity.com/paper/2305.09662/) (2023)
- [Learning Texture Manifolds with the Periodic Spatial GAN](https://mlsanity.com/paper/1705.06566/) (2017)
- [Drop the GAN: In Defense of Patches Nearest Neighbors as Single Image Generative Models](https://mlsanity.com/paper/2103.15545/) (2021)
- [Texture Synthesis with Spatial Generative Adversarial Networks](https://mlsanity.com/paper/1611.08207/) (2016)
- [Hierarchical Patch VAE-GAN: Generating Diverse Videos from a Single Sample](https://mlsanity.com/paper/2006.12226/) (2020)

## Built on by (most cited first, 1 of 1)

- [Controllable Single-shot Animation Blending with Temporal Conditioning](https://mlsanity.com/paper/2508.18525/) (2025)

## Abstract (arXiv)

Despite the recent advances in the so-called "cold start" generation from text prompts, their needs in data and computing resources, as well as the ambiguities around intellectual property and privacy concerns pose certain counterarguments for their utility. An interesting and relatively unexplored alternative has been the introduction of unconditional synthesis from a single sample, which has led to interesting generative applications. In this paper we focus on single-shot motion generation and more specifically on accelerating the training time of a Generative Adversarial Network (GAN). In particular, we tackle the challenge of GAN's equilibrium collapse when using mini-batch training by carefully annealing the weights of the loss functions that prevent mode collapse. Additionally, we perform statistical analysis in the generator and discriminator models to identify correlations between training stages and enable transfer learning. Our improved GAN achieves competitive quality and diversity on the Mixamo benchmark when compared to the original GAN architecture and a single-shot diffusion model, while being up to x6.8 faster in training time from the former and x1.75 from the latter. Finally, we demonstrate the ability of our improved GAN to mix and compose motion with a single forward pass. Project page available at https://moverseai.github.io/single-shot.
