# FuRL: Visual-Language Models as Fuzzy Rewards for Reinforcement Learning

arXiv: https://arxiv.org/abs/2406.00645 · HTML: https://mlsanity.com/paper/2406.00645/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 58 of its 70 references that are in the map.
- First posted on arXiv 2 Jun 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 58)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Evaluating Object Hallucination in Large Vision-Language Models](https://mlsanity.com/paper/2305.10355/) (2023)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Adversarial Examples Are Not Bugs, They Are Features](https://mlsanity.com/paper/1905.02175/) (2019)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Vision-Language Models for Vision Tasks: A Survey](https://mlsanity.com/paper/2304.00685/) (2023)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Defining and Characterizing Reward Hacking](https://mlsanity.com/paper/2209.13085/) (2022)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)

## Built on by (most cited first, 26 of 26)

- [Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons](https://mlsanity.com/paper/2603.02115/) (2026)
- [VLM-RL: A Unified Vision Language Models and Reinforcement Learning Framework for Safe Autonomous Driving](https://mlsanity.com/paper/2412.15544/) (2024)
- [Why Reasoning Matters? A Survey of Advancements in Multimodal Reasoning (v1)](https://mlsanity.com/paper/2504.03151/) (2025)
- [Iterative Tool Usage Exploration for Multimodal Agents via Step-wise Preference Tuning](https://mlsanity.com/paper/2504.21561/) (2025)
- [Robot Policy Learning with Temporal Optimal Transport Reward](https://mlsanity.com/paper/2410.21795/) (2024)
- [VLP: Vision-Language Preference Learning for Embodied Manipulation](https://mlsanity.com/paper/2502.11918/) (2025)
- [The Dark Side of Rich Rewards: Understanding and Mitigating Noise in VLM Rewards](https://mlsanity.com/paper/2409.15922/) (2024)
- [Online Preference-based Reinforcement Learning with Self-augmented Feedback from Large Language Model](https://mlsanity.com/paper/2412.16878/) (2024)
- [Preference VLM: Leveraging VLMs for Scalable Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2502.01616/) (2025)
- [Imitation Learning from a Single Temporally Misaligned Video](https://mlsanity.com/paper/2502.05397/) (2025)
- [YingSound: Video-Guided Sound Effects Generation with Multi-modal Chain-of-Thought Controls](https://mlsanity.com/paper/2412.09168/) (2024)
- [Text-to-Decision Agent: Offline Meta-Reinforcement Learning from Natural Language Supervision](https://mlsanity.com/paper/2504.15046/) (2025)
- [Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data](https://mlsanity.com/paper/2507.10741/) (2025)
- [Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning](https://mlsanity.com/paper/2512.00961/) (2025)
- [Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation](https://mlsanity.com/paper/2508.09860/) (2025)
- [LaGEA: Language Guided Embodied Agents for Robotic Manipulation](https://mlsanity.com/paper/2509.23155/) (2025)
- [SEAL: SEmantic-Augmented Imitation Learning via Language Model](https://mlsanity.com/paper/2410.02231/) (2024)
- [Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2502.13430/) (2025)
- [Aligning Large Vision-Language Models by Deep Reinforcement Learning and Direct Preference Optimization](https://mlsanity.com/paper/2509.06759/) (2025)
- [MATRIX: Multimodal Agent Tuning for Robust Tool-Use Reasoning](https://mlsanity.com/paper/2510.08567/) (2025)
- [COVR:Collaborative Optimization of VLMs and RL Agent for Visual-Based Control](https://mlsanity.com/paper/2601.06122/) (2026)
- [MVR: Multi-view Video Reward Shaping for Reinforcement Learning](https://mlsanity.com/paper/2603.01694/) (2026)
- [Reducing Oracle Feedback with Vision-Language Embeddings for Preference-Based RL](https://mlsanity.com/paper/2603.28053/) (2026)
- [Fostering Intrinsic Motivation in Reinforcement Learning with Pretrained Foundation Models](https://mlsanity.com/paper/2410.07404/) (2024)
- [VLM-Guided Experience Replay](https://mlsanity.com/paper/2602.01915/) (2026)
- [VLM-AR3L: Vision-Language Models for Absolute and Relative Rewards in Reinforcement Learning](https://mlsanity.com/paper/2607.00483/) (2026)

## Abstract (arXiv)

In this work, we investigate how to leverage pre-trained visual-language models (VLM) for online Reinforcement Learning (RL). In particular, we focus on sparse reward tasks with pre-defined textual task descriptions. We first identify the problem of reward misalignment when applying VLM as a reward in RL tasks. To address this issue, we introduce a lightweight fine-tuning method, named Fuzzy VLM reward-aided RL (FuRL), based on reward alignment and relay RL. Specifically, we enhance the performance of SAC/DrQ baseline agents on sparse reward tasks by fine-tuning VLM representations and using relay RL to avoid local minima. Extensive experiments on the Meta-world benchmark tasks demonstrate the efficacy of the proposed method. Code is available at: https://github.com/fuyw/FuRL.
