# Exploring the limits of Hierarchical World Models in Reinforcement Learning

arXiv: https://arxiv.org/abs/2406.00483 · HTML: https://mlsanity.com/paper/2406.00483/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 34 of its 71 references that are in the map.
- First posted on arXiv 1 Jun 2024.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)
- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 34)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Dynamical Variational Autoencoders: A Comprehensive Review](https://mlsanity.com/paper/2008.12595/) (2020)
- [Stochastic Neural Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1704.03012/) (2017)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Deep Hierarchical Planning from Pixels](https://mlsanity.com/paper/2206.04114/) (2022)
- [Long-Horizon Visual Planning with Goal-Conditioned Hierarchical Predictors](https://mlsanity.com/paper/2006.13205/) (2020)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [Variational Temporal Abstraction](https://mlsanity.com/paper/1910.00775/) (2019)
- [Strategic Attentive Writer for Learning Macro-Actions](https://mlsanity.com/paper/1606.04695/) (2016)
- [Successor Options: An Option Discovery Framework for Reinforcement Learning](https://mlsanity.com/paper/1905.05731/) (2019)
- [Latent Skill Planning for Exploration and Transfer](https://mlsanity.com/paper/2011.13897/) (2020)
- [Sparsely Changing Latent States for Prediction and Planning in Partially Observable Domains](https://mlsanity.com/paper/2110.15949/) (2021)
- [Curious Replay for Model-based Adaptation](https://mlsanity.com/paper/2306.15934/) (2023)
- [The Effect of Planning Shape on Dyna-style Planning in High-dimensional State Spaces](https://mlsanity.com/paper/1806.01825/) (2018)

## Built on by (most cited first, 11 of 11)

- [Hierarchical Planning with Latent World Models](https://mlsanity.com/paper/2604.03208/) (2026)
- [DiWA: Diffusion Policy Adaptation with World Models](https://mlsanity.com/paper/2508.03645/) (2025)
- [Closing the Train-Test Gap in World Models for Gradient-Based Planning](https://mlsanity.com/paper/2512.09929/) (2025)
- [SeqVLA: Sequential Task Execution for Long-Horizon Manipulation with Completion-Aware Vision-Language-Action Model](https://mlsanity.com/paper/2509.14138/) (2025)
- [World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications](https://mlsanity.com/paper/2606.00133/) (2026)
- [XPG-RL: Reinforcement Learning with Explainable Priority Guidance for Efficiency-Boosted Mechanical Search](https://mlsanity.com/paper/2504.20969/) (2025)
- [DreamSAC: Learning Hamiltonian World Models via Symmetry Exploration](https://mlsanity.com/paper/2603.07545/) (2026)
- [Causal Model-Based Reinforcement Learning for Sample-Efficient IoT Channel Access](https://mlsanity.com/paper/2511.10291/) (2025)
- [Beyond Static Graph World Models: Learning Stochastic Latent Dynamics over Evolving Topologies](https://mlsanity.com/paper/2609.28670/) (2026)
- [H-JEPA: End-to-End Learning of Hierarchical World Models for Visual Planning](https://mlsanity.com/paper/2610.06805/) (2026)
- [MHWA: Multi-timescale Hierarchical World-Action Model](https://mlsanity.com/paper/2610.14727/) (2026)

## Abstract (arXiv)

Hierarchical model-based reinforcement learning (HMBRL) aims to combine the benefits of better sample efficiency of model based reinforcement learning (MBRL) with the abstraction capability of hierarchical reinforcement learning (HRL) to solve complex tasks efficiently. While HMBRL has great potential, it still lacks wide adoption. In this work we describe a novel HMBRL framework and evaluate it thoroughly. To complement the multi-layered decision making idiom characteristic for HRL, we construct hierarchical world models that simulate environment dynamics at various levels of temporal abstraction. These models are used to train a stack of agents that communicate in a top-down manner by proposing goals to their subordinate agents. A significant focus of this study is the exploration of a static and environment agnostic temporal abstraction, which allows concurrent training of models and agents throughout the hierarchy. Unlike most goal-conditioned H(MB)RL approaches, it also leads to comparatively low dimensional abstract actions. Although our HMBRL approach did not outperform traditional methods in terms of final episode returns, it successfully facilitated decision making across two levels of abstraction using compact, low dimensional abstract actions. A central challenge in enhancing our method's performance, as uncovered through comprehensive experimentation, is model exploitation on the abstract level of our world model stack. We provide an in depth examination of this issue, discussing its implications for the field and suggesting directions for future research to overcome this challenge. By sharing these findings, we aim to contribute to the broader discourse on refining HMBRL methodologies and to assist in the development of more effective autonomous learning systems for complex decision-making environments.
