# Generating 3D Terrain with 2D Cellular Automata

arXiv: https://arxiv.org/abs/2406.00443 · HTML: https://mlsanity.com/paper/2406.00443/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 0 of its 11 references that are in the map.
- First posted on arXiv 1 Jun 2024.

## Abstract (arXiv)

This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
