# A Batch Sequential Halving Algorithm without Performance Degradation

arXiv: https://arxiv.org/abs/2406.00424 · HTML: https://mlsanity.com/paper/2406.00424/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 41 references that are in the map.
- First posted on arXiv 1 Jun 2024.

## Builds on (most cited first, 20 of 20)

- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Non-stochastic Best Arm Identification and Hyperparameter Optimization](https://mlsanity.com/paper/1502.07943/) (2015)
- [A System for Massively Parallel Hyperparameter Tuning](https://mlsanity.com/paper/1810.05934/) (2018)
- [Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Research](https://mlsanity.com/paper/2310.08710/) (2023)
- [Batched Multi-armed Bandits Problem](https://mlsanity.com/paper/1904.01763/) (2019)
- [Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning](https://mlsanity.com/paper/2402.16801/) (2024)
- [JaxMARL: Multi-Agent RL Environments and Algorithms in JAX](https://mlsanity.com/paper/2311.10090/) (2023)
- [Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2306.09884/) (2023)
- [XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2312.12044/) (2023)
- [Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning](https://mlsanity.com/paper/2303.17503/) (2023)
- [Regret Bounds for Batched Bandits](https://mlsanity.com/paper/1910.04959/) (2019)
- [Best arm identification in multi-armed bandits with delayed feedback](https://mlsanity.com/paper/1803.10937/) (2018)
- [Revisiting Simple Regret: Fast Rates for Returning a Good Arm](https://mlsanity.com/paper/2210.16913/) (2022)
- [Double Explore-then-Commit: Asymptotic Optimality and Beyond](https://mlsanity.com/paper/2002.09174/) (2020)
- [Parallelizing Thompson Sampling](https://mlsanity.com/paper/2106.01420/) (2021)
- [Batched Thompson Sampling](https://mlsanity.com/paper/2110.00202/) (2021)
- [On Finding the Largest Mean Among Many](https://mlsanity.com/paper/1306.3917/) (2013)
- [The Impact of Batch Learning in Stochastic Linear Bandits](https://mlsanity.com/paper/2202.06657/) (2022)

## Built on by (most cited first, 1 of 1)

- [Top-k Feature Importance Ranking](https://mlsanity.com/paper/2509.15420/) (2025)

## Abstract (arXiv)

In this paper, we investigate the problem of pure exploration in the context of multi-armed bandits, with a specific focus on scenarios where arms are pulled in fixed-size batches. Batching has been shown to enhance computational efficiency, but it can potentially lead to a degradation compared to the original sequential algorithm's performance due to delayed feedback and reduced adaptability. We introduce a simple batch version of the Sequential Halving (SH) algorithm (Karnin et al., 2013) and provide theoretical evidence that batching does not degrade the performance of the original algorithm under practical conditions. Furthermore, we empirically validate our claim through experiments, demonstrating the robust nature of the SH algorithm in fixed-size batch settings.
