# Artificial Generational Intelligence: Cultural Accumulation in Reinforcement Learning

arXiv: https://arxiv.org/abs/2406.00392 · HTML: https://mlsanity.com/paper/2406.00392/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods.
- Builds on 23 of its 55 references that are in the map.
- First posted on arXiv 1 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 23 of 23)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Simplified State Space Layers for Sequence Modeling](https://mlsanity.com/paper/2208.04933/) (2022)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Thinking Fast and Slow with Deep Learning and Tree Search](https://mlsanity.com/paper/1705.08439/) (2017)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [In-context Reinforcement Learning with Algorithm Distillation](https://mlsanity.com/paper/2210.14215/) (2022)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Structured State Space Models for In-Context Reinforcement Learning](https://mlsanity.com/paper/2303.03982/) (2023)
- [Discovered Policy Optimisation](https://mlsanity.com/paper/2210.05639/) (2022)
- [Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot](https://mlsanity.com/paper/2107.06857/) (2021)
- [Kickstarting Deep Reinforcement Learning](https://mlsanity.com/paper/1803.03835/) (2018)
- [Emergent Social Learning via Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2010.00581/) (2020)
- [Model-Free Opponent Shaping](https://mlsanity.com/paper/2205.01447/) (2022)
- [Adversarial Cheap Talk](https://mlsanity.com/paper/2211.11030/) (2022)
- [Cultural evolution in populations of Large Language Models](https://mlsanity.com/paper/2403.08882/) (2024)
- [Observational Learning by Reinforcement Learning](https://mlsanity.com/paper/1706.06617/) (2017)
- [Arbitrary Order Meta-Learning with Simple Population-Based Evolution](https://mlsanity.com/paper/2303.09478/) (2023)
- [Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning](https://mlsanity.com/paper/2204.12371/) (2022)

## Built on by (most cited first, 8 of 8)

- [Reward Is Enough: LLMs Are In-Context Reinforcement Learners](https://mlsanity.com/paper/2506.06303/) (2025)
- [When LLMs Play the Telephone Game: Cultural Attractors as Conceptual Tools to Evaluate LLMs in Multi-turn Settings](https://mlsanity.com/paper/2407.04503/) (2024)
- [Generative AI collective behavior needs an interactionist paradigm](https://mlsanity.com/paper/2601.10567/) (2026)
- [Safe In-Context Reinforcement Learning](https://mlsanity.com/paper/2509.25582/) (2025)
- [Recursive Training Loops in LLMs: How training data properties modulate distribution shift in generated data?](https://mlsanity.com/paper/2504.03814/) (2025)
- [The Digital Ecosystem of Beliefs: does evolution favour AI over humans?](https://mlsanity.com/paper/2412.14500/) (2024)
- [Learning to Learn from Language Feedback with Social Meta-Learning](https://mlsanity.com/paper/2602.16488/) (2026)
- [From Solo to Social Learning: Characterizing Recursive Social Improvement in LLMs](https://mlsanity.com/paper/2609.38516/) (2026)

## Abstract (arXiv)

Cultural accumulation drives the open-ended and diverse progress in capabilities spanning human history. It builds an expanding body of knowledge and skills by combining individual exploration with inter-generational information transmission. Despite its widespread success among humans, the capacity for artificial learning agents to accumulate culture remains under-explored. In particular, approaches to reinforcement learning typically strive for improvements over only a single lifetime. Generational algorithms that do exist fail to capture the open-ended, emergent nature of cultural accumulation, which allows individuals to trade-off innovation and imitation. Building on the previously demonstrated ability for reinforcement learning agents to perform social learning, we find that training setups which balance this with independent learning give rise to cultural accumulation. These accumulating agents outperform those trained for a single lifetime with the same cumulative experience. We explore this accumulation by constructing two models under two distinct notions of a generation: episodic generations, in which accumulation occurs via in-context learning and train-time generations, in which accumulation occurs via in-weights learning. In-context and in-weights cultural accumulation can be interpreted as analogous to knowledge and skill accumulation, respectively. To the best of our knowledge, this work is the first to present general models that achieve emergent cultural accumulation in reinforcement learning, opening up new avenues towards more open-ended learning systems, as well as presenting new opportunities for modelling human culture.
