# Mixed Diffusion for 3D Indoor Scene Synthesis

arXiv: https://arxiv.org/abs/2405.21066 · HTML: https://mlsanity.com/paper/2405.21066/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 48 of its 64 references that are in the map.
- First posted on arXiv 31 May 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 48)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [Improved Techniques for Training Score-Based Generative Models](https://mlsanity.com/paper/2006.09011/) (2020)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [Argmax Flows and Multinomial Diffusion: Learning Categorical Distributions](https://mlsanity.com/paper/2102.05379/) (2021)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [SceneScape: Text-Driven Consistent Scene Generation](https://mlsanity.com/paper/2302.01133/) (2023)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [LayoutDM: Discrete Diffusion Model for Controllable Layout Generation](https://mlsanity.com/paper/2303.08137/) (2023)
- [Meta-Sim: Learning to Generate Synthetic Datasets](https://mlsanity.com/paper/1904.11621/) (2019)

## Built on by (most cited first, 30 of 32)

- [SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes](https://mlsanity.com/paper/2602.09153/) (2026)
- [SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2503.14756/) (2025)
- [HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation](https://mlsanity.com/paper/2503.16848/) (2025)
- [Controllable 3D Outdoor Scene Generation via Scene Graphs](https://mlsanity.com/paper/2503.07152/) (2025)
- [Steerable Scene Generation with Post Training and Inference-Time Search](https://mlsanity.com/paper/2505.04831/) (2025)
- [FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts](https://mlsanity.com/paper/2506.02781/) (2025)
- [ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing](https://mlsanity.com/paper/2506.02459/) (2025)
- [SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis](https://mlsanity.com/paper/2508.18597/) (2025)
- [I-Scene: 3D Instance Models are Implicit Generalizable Spatial Learners](https://mlsanity.com/paper/2512.13683/) (2025)
- [One Video, One World: Turning Monocular Video into Physical 4D Scenes](https://mlsanity.com/paper/2606.31388/) (2026)
- [Arena 4.0: A Comprehensive ROS2 Development and Benchmarking Platform for Human-centric Navigation Using Generative-Model-based Environment Generation](https://mlsanity.com/paper/2409.12471/) (2024)
- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis](https://mlsanity.com/paper/2605.17916/) (2026)
- [Learning to Place Objects with Programs and Iterative Self Training](https://mlsanity.com/paper/2503.04496/) (2025)
- [Scaffold Diffusion: Sparse Multi-Category Voxel Structure Generation with Discrete Diffusion](https://mlsanity.com/paper/2509.00062/) (2025)
- [SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesis](https://mlsanity.com/paper/2601.07218/) (2026)
- [GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2511.14884/) (2025)
- [BIM-Native Tokenization for Constraint-Aware Room Layout Synthesis](https://mlsanity.com/paper/2512.04832/) (2025)
- [CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling](https://mlsanity.com/paper/2604.27361/) (2026)
- [PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understanding](https://mlsanity.com/paper/2606.06485/) (2026)
- [Agentic Designer: Progressive Multi-Agent Collaboration for Structure-Aware Interior Layout Generation](https://mlsanity.com/paper/2607.20866/) (2026)
- [Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation](https://mlsanity.com/paper/2608.03064/) (2026)
- [iARCS: Iterative Agentic RL for Controllable 3D Scene Generation](https://mlsanity.com/paper/2608.06161/) (2026)
- [FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generation](https://mlsanity.com/paper/2608.29519/) (2026)
- [HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation](https://mlsanity.com/paper/2605.13586/) (2026)
- [HomeDiffusion: Zero-Shot Object Customization with Multi-View Representation Learning for Indoor Scenes](https://mlsanity.com/paper/2606.29828/) (2026)
- [Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments](https://mlsanity.com/paper/2607.02407/) (2026)
- [3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments](https://mlsanity.com/paper/2607.10879/) (2026)
- [GOPI: Generation-Oriented 3D Pose Inference for Furniture Insertion from Single-View RGB-D Indoor Scenes](https://mlsanity.com/paper/2608.06836/) (2026)
- [Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction](https://mlsanity.com/paper/2609.23796/) (2026)

## Abstract (arXiv)

Generating realistic 3D scenes is an area of growing interest in computer vision and robotics. However, creating high-quality, diverse synthetic 3D content often requires expert intervention, making it costly and complex. Recently, efforts to automate this process with learning techniques, particularly diffusion models, have shown significant improvements in tasks like furniture rearrangement. However, applying diffusion models to floor-conditioned indoor scene synthesis remains under-explored. This task is especially challenging as it requires arranging objects in continuous space while selecting from discrete object categories, posing unique difficulties for conventional diffusion methods. To bridge this gap, we present MiDiffusion, a novel mixed discrete-continuous diffusion model designed to synthesize plausible 3D indoor scenes given a floor plan and pre-arranged objects. We represent a scene layout by a 2D floor plan and a set of objects, each defined by category, location, size, and orientation. Our approach uniquely applies structured corruption across mixed discrete semantic and continuous geometric domains, resulting in a better-conditioned problem for denoising. Evaluated on the 3D-FRONT dataset, MiDiffusion outperforms state-of-the-art autoregressive and diffusion models in floor-conditioned 3D scene synthesis. Additionally, it effectively handles partial object constraints via a corruption-and-masking strategy without task-specific training, demonstrating advantages in scene completion and furniture arrangement tasks.
