# Physically Compatible 3D Object Modeling from a Single Image

arXiv: https://arxiv.org/abs/2405.20510 · HTML: https://mlsanity.com/paper/2405.20510/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 52 references that are in the map.
- First posted on arXiv 30 May 2024.

## Builds on (most cited first, 28 of 28)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19702/) (2024)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [MeshLRM: Large Reconstruction Model for High-Quality Meshes](https://mlsanity.com/paper/2404.12385/) (2024)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF](https://mlsanity.com/paper/2311.13099/) (2023)
- [Physical Property Understanding from Language-Embedded Feature Fields](https://mlsanity.com/paper/2404.04242/) (2024)
- [Modeling of Personalized Anatomy using Plastic Strains](https://mlsanity.com/paper/2008.00579/) (2020)

## Built on by (most cited first, 30 of 39)

- [CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image](https://mlsanity.com/paper/2502.12894/) (2025)
- [PhysX-3D: Physical-Grounded 3D Asset Generation](https://mlsanity.com/paper/2507.12465/) (2025)
- [DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness](https://mlsanity.com/paper/2503.22677/) (2025)
- [Generative Physical AI in Vision: A Survey](https://mlsanity.com/paper/2501.10928/) (2025)
- [Generating Physically Stable and Buildable Brick Structures from Text](https://mlsanity.com/paper/2505.05469/) (2025)
- [Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels](https://mlsanity.com/paper/2508.17437/) (2025)
- [PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Image](https://mlsanity.com/paper/2411.18548/) (2024)
- [PAT3D: Physics-Augmented Text-to-3D Scene Generation](https://mlsanity.com/paper/2511.21978/) (2025)
- [Science-T2I: Addressing Scientific Illusions in Image Synthesis](https://mlsanity.com/paper/2504.13129/) (2025)
- [HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video](https://mlsanity.com/paper/2510.05560/) (2025)
- [GRS: Generating Robotic Simulation Tasks from Real-World Images](https://mlsanity.com/paper/2410.15536/) (2024)
- [Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC](https://mlsanity.com/paper/2502.07007/) (2025)
- [PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects](https://mlsanity.com/paper/2605.21572/) (2026)
- [DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos](https://mlsanity.com/paper/2510.08475/) (2025)
- [PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement](https://mlsanity.com/paper/2602.14968/) (2026)
- [Is Single-View Mesh Reconstruction Ready for Robotics?](https://mlsanity.com/paper/2505.17966/) (2025)
- [PhysGen: Physically Grounded 3D Shape Generation for Industrial Design](https://mlsanity.com/paper/2512.00422/) (2025)
- [SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials](https://mlsanity.com/paper/2504.12684/) (2025)
- [ParticleGS: Learning Neural Gaussian Particle Dynamics from Videos for Prior-free Physical Motion Extrapolation](https://mlsanity.com/paper/2505.20270/) (2025)
- [GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects](https://mlsanity.com/paper/2412.17804/) (2024)
- [MIND: Microstructure INverse Design with Generative Hybrid Neural Representation](https://mlsanity.com/paper/2502.02607/) (2025)
- [TopoGaussian: Inferring Internal Topology Structures from Visual Clues](https://mlsanity.com/paper/2503.12343/) (2025)
- [From 2D to 3D Cognition: A Brief Survey of General World Models](https://mlsanity.com/paper/2506.20134/) (2025)
- [Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains](https://mlsanity.com/paper/2410.09417/) (2024)
- [InfiniHuman: Infinite 3D Human Creation with Precise Control](https://mlsanity.com/paper/2510.11650/) (2025)
- [MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos](https://mlsanity.com/paper/2605.30320/) (2026)
- [φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction](https://mlsanity.com/paper/2606.21596/) (2026)
- [Inverse Rendering for High-Genus Surface Meshes from Multi-View Images](https://mlsanity.com/paper/2511.18680/) (2025)
- [DensiCrafter: Physically-Constrained Generation and Fabrication of Self-Supporting Hollow Structures](https://mlsanity.com/paper/2511.09298/) (2025)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)

## Abstract (arXiv)

We present a computational framework that transforms single images into 3D physical objects. The visual geometry of a physical object in an image is determined by three orthogonal attributes: mechanical properties, external forces, and rest-shape geometry. Existing single-view 3D reconstruction methods often overlook this underlying composition, presuming rigidity or neglecting external forces. Consequently, the reconstructed objects fail to withstand real-world physical forces, resulting in instability or undesirable deformation -- diverging from their intended designs as depicted in the image. Our optimization framework addresses this by embedding physical compatibility into the reconstruction process. We explicitly decompose the three physical attributes and link them through static equilibrium, which serves as a hard constraint, ensuring that the optimized physical shapes exhibit desired physical behaviors. Evaluations on a dataset collected from Objaverse demonstrate that our framework consistently enhances the physical realism of 3D models over existing methods. The utility of our framework extends to practical applications in dynamic simulations and 3D printing, where adherence to physical compatibility is paramount.
