# RapVerse: Coherent Vocals and Whole-Body Motions Generations from Text

arXiv: https://arxiv.org/abs/2405.20336 · HTML: https://mlsanity.com/paper/2405.20336/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 76 references that are in the map.
- First posted on arXiv 30 May 2024.

## Builds on (most cited first, 30 of 56)

- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [FastSpeech 2: Fast and High-Quality End-to-End Text to Speech](https://mlsanity.com/paper/2006.04558/) (2020)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Generative Spoken Language Modeling from Raw Audio](https://mlsanity.com/paper/2102.01192/) (2021)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)
- [Speech Resynthesis from Discrete Disentangled Self-Supervised Representations](https://mlsanity.com/paper/2104.00355/) (2021)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [FLAME: Free-form Language-based Motion Synthesis & Editing](https://mlsanity.com/paper/2209.00349/) (2022)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)

## Built on by (most cited first, 7 of 7)

- [Towards Understanding Camera Motions in Any Video](https://mlsanity.com/paper/2504.15376/) (2025)
- [DDUNet: Dual Dynamic U-Net for Highly-Efficient Cloud Segmentation](https://mlsanity.com/paper/2501.15385/) (2025)
- [ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body](https://mlsanity.com/paper/2512.14234/) (2025)
- [CP2M: Clustered-Patch-Mixed Mosaic Augmentation for Aerial Image Segmentation](https://mlsanity.com/paper/2501.15389/) (2025)
- [DMGD: Train-Free Dataset Distillation with Semantic-Distribution Matching in Diffusion Models](https://mlsanity.com/paper/2605.03877/) (2026)
- [Spherical Geometry Diffusion: Generating High-quality 3D Face Geometry via Sphere-anchored Representations](https://mlsanity.com/paper/2601.13371/) (2026)
- [A Plug-and-Play 2D Motion Interface for Real-World Motion Language Models](https://mlsanity.com/paper/2608.15984/) (2026)

## Abstract (arXiv)

In this work, we introduce a challenging task for simultaneously generating 3D holistic body motions and singing vocals directly from textual lyrics inputs, advancing beyond existing works that typically address these two modalities in isolation. To facilitate this, we first collect the RapVerse dataset, a large dataset containing synchronous rapping vocals, lyrics, and high-quality 3D holistic body meshes. With the RapVerse dataset, we investigate the extent to which scaling autoregressive multimodal transformers across language, audio, and motion can enhance the coherent and realistic generation of vocals and whole-body human motions. For modality unification, a vector-quantized variational autoencoder is employed to encode whole-body motion sequences into discrete motion tokens, while a vocal-to-unit model is leveraged to obtain quantized audio tokens preserving content, prosodic information and singer identity. By jointly performing transformer modeling on these three modalities in a unified way, our framework ensures a seamless and realistic blend of vocals and human motions. Extensive experiments demonstrate that our unified generation framework not only produces coherent and realistic singing vocals alongside human motions directly from textual inputs, but also rivals the performance of specialized single-modality generation systems, establishing new benchmarks for joint vocal-motion generation.
