# Vision-based Manipulation from Single Human Video with Open-World Object Graphs

arXiv: https://arxiv.org/abs/2405.20321 · HTML: https://mlsanity.com/paper/2405.20321/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- Builds on 64 of its 94 references that are in the map.
- First posted on arXiv 30 May 2024.

## Builds on (most cited first, 30 of 64)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [Towards Open World Object Detection](https://mlsanity.com/paper/2103.02603/) (2021)
- [Deep Object Pose Estimation for Semantic Robotic Grasping of Household Objects](https://mlsanity.com/paper/1809.10790/) (2018)
- [One-Shot Imitation Learning](https://mlsanity.com/paper/1703.07326/) (2017)
- [MimicPlay: Long-Horizon Imitation Learning by Watching Human Play](https://mlsanity.com/paper/2302.12422/) (2023)
- [Any-point Trajectory Modeling for Policy Learning](https://mlsanity.com/paper/2401.00025/) (2023)
- [Putting the Object Back into Video Object Segmentation](https://mlsanity.com/paper/2310.12982/) (2023)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translation](https://mlsanity.com/paper/1707.03374/) (2017)
- [Learning to Act from Actionless Videos through Dense Correspondences](https://mlsanity.com/paper/2310.08576/) (2023)
- [Human-to-Robot Imitation in the Wild](https://mlsanity.com/paper/2207.09450/) (2022)
- [Open-World Object Manipulation using Pre-trained Vision-Language Models](https://mlsanity.com/paper/2303.00905/) (2023)
- [VIOLA: Imitation Learning for Vision-Based Manipulation with Object Proposal Priors](https://mlsanity.com/paper/2210.11339/) (2022)
- [Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videos](https://mlsanity.com/paper/2103.16817/) (2021)
- [Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations](https://mlsanity.com/paper/2003.06085/) (2020)
- [AVID: Learning Multi-Stage Tasks via Pixel-Level Translation of Human Videos](https://mlsanity.com/paper/1912.04443/) (2019)
- [Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstration](https://mlsanity.com/paper/2105.06411/) (2021)
- [RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation](https://mlsanity.com/paper/2308.15975/) (2023)
- [Learning by Watching: Physical Imitation of Manipulation Skills from Human Videos](https://mlsanity.com/paper/2101.07241/) (2021)

## Built on by (most cited first, 30 of 50)

- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [DreamGen: Unlocking Generalization in Robot Learning through Video World Models](https://mlsanity.com/paper/2505.12705/) (2025)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [Data Scaling Laws in Imitation Learning for Robotic Manipulation](https://mlsanity.com/paper/2410.18647/) (2024)
- [Flow as the Cross-Domain Manipulation Interface](https://mlsanity.com/paper/2407.15208/) (2024)
- [FLARE: Robot Learning with Implicit World Modeling](https://mlsanity.com/paper/2505.15659/) (2025)
- [Humanoid Policy ~ Human Policy](https://mlsanity.com/paper/2503.13441/) (2025)
- [OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation](https://mlsanity.com/paper/2410.11792/) (2024)
- [Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learning](https://mlsanity.com/paper/2501.06994/) (2025)
- [VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation](https://mlsanity.com/paper/2503.07135/) (2025)
- [How Far are VLMs from Visual Spatial Intelligence? A Benchmark-Driven Perspective](https://mlsanity.com/paper/2509.18905/) (2025)
- [Learning to Manipulate Anywhere: A Visual Generalizable Framework For Reinforcement Learning](https://mlsanity.com/paper/2407.15815/) (2024)
- [R+X: Retrieval and Execution from Everyday Human Videos](https://mlsanity.com/paper/2407.12957/) (2024)
- [AffordDP: Generalizable Diffusion Policy with Transferable Affordance](https://mlsanity.com/paper/2412.03142/) (2024)
- [FlowRetrieval: Flow-Guided Data Retrieval for Few-Shot Imitation Learning](https://mlsanity.com/paper/2408.16944/) (2024)
- [BUMBLE: Unifying Reasoning and Acting with Vision-Language Models for Building-wide Mobile Manipulation](https://mlsanity.com/paper/2410.06237/) (2024)
- [ZeroMimic: Distilling Robotic Manipulation Skills from Web Videos](https://mlsanity.com/paper/2503.23877/) (2025)
- [X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real](https://mlsanity.com/paper/2505.07096/) (2025)
- [ObjectVLA: End-to-End Open-World Object Manipulation Without Demonstration](https://mlsanity.com/paper/2502.19250/) (2025)
- [Robot Learning from a Physical World Model](https://mlsanity.com/paper/2511.07416/) (2025)
- [SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation](https://mlsanity.com/paper/2602.16863/) (2026)
- [MimicFunc: Imitating Tool Manipulation from a Single Human Video via Functional Correspondence](https://mlsanity.com/paper/2508.13534/) (2025)
- [One-Shot Imitation under Mismatched Execution](https://mlsanity.com/paper/2409.06615/) (2024)
- [FUNCTO: Function-Centric One-Shot Imitation Learning for Tool Manipulation](https://mlsanity.com/paper/2502.11744/) (2025)
- [One-Shot Manipulation Strategy Learning by Making Contact Analogies](https://mlsanity.com/paper/2411.09627/) (2024)
- [Chain-of-Modality: Learning Manipulation Programs from Multimodal Human Videos with Vision-Language-Models](https://mlsanity.com/paper/2504.13351/) (2025)
- [What Changed and What Could Have Changed? State-Change Counterfactuals for Procedure-Aware Video Representation Learning](https://mlsanity.com/paper/2503.21055/) (2025)
- [X-Diffusion: Training Diffusion Policies on Cross-Embodiment Human Demonstrations](https://mlsanity.com/paper/2511.04671/) (2025)
- [TieBot: Learning to Knot a Tie from Visual Demonstration through a Real-to-Sim-to-Real Approach](https://mlsanity.com/paper/2407.03245/) (2024)
- [Robot Learning from Human Videos: A Survey](https://mlsanity.com/paper/2604.27621/) (2026)

## Abstract (arXiv)

This work presents an object-centric approach to learning vision-based manipulation skills from human videos. We investigate the problem of robot manipulation via imitation in the open-world setting, where a robot learns to manipulate novel objects from a single video demonstration. We introduce ORION, an algorithm that tackles the problem by extracting an object-centric manipulation plan from a single RGB or RGB-D video and deriving a policy that conditions on the extracted plan. Our method enables the robot to learn from videos captured by daily mobile devices and to generalize the policies to deployment environments with varying visual backgrounds, camera angles, spatial layouts, and novel object instances. We systematically evaluate our method on both short-horizon and long-horizon tasks, using RGB-D and RGB-only demonstration videos. Across varied tasks and demonstration types (RGB-D / RGB), we observe an average success rate of 74.4%, demonstrating the efficacy of ORION in learning from a single human video in the open world. Additional materials can be found on our project website: https://ut-austin-rpl.github.io/ORION-release.
