# A Pixel Is Worth More Than One 3D Gaussians in Single-View 3D Reconstruction

arXiv: https://arxiv.org/abs/2405.20310 · HTML: https://mlsanity.com/paper/2405.20310/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 30 references that are in the map.
- First posted on arXiv 30 May 2024.

## Builds on (most cited first, 25 of 25)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [3D Packing for Self-Supervised Monocular Depth Estimation](https://mlsanity.com/paper/1905.02693/) (2019)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [CodeNeRF: Disentangled Neural Radiance Fields for Object Categories](https://mlsanity.com/paper/2109.01750/) (2021)
- [NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion](https://mlsanity.com/paper/2302.10109/) (2023)
- [Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency](https://mlsanity.com/paper/1704.06254/) (2017)
- [Unsupervised Learning of Monocular Depth Estimation and Visual Odometry with Deep Feature Reconstruction](https://mlsanity.com/paper/1803.03893/) (2018)
- [Feature-metric Loss for Self-supervised Learning of Depth and Egomotion](https://mlsanity.com/paper/2007.10603/) (2020)
- [Self-Supervised Monocular Depth Hints](https://mlsanity.com/paper/1909.09051/) (2019)
- [Viewset Diffusion: (0-)Image-Conditioned 3D Generative Models from 2D Data](https://mlsanity.com/paper/2306.07881/) (2023)
- [Vision Transformer for NeRF-Based View Synthesis from a Single Input Image](https://mlsanity.com/paper/2207.05736/) (2022)
- [Every Pixel Counts ++: Joint Learning of Geometry and Motion with 3D Holistic Understanding](https://mlsanity.com/paper/1810.06125/) (2018)
- [ShaRF: Shape-conditioned Radiance Fields from a Single View](https://mlsanity.com/paper/2102.08860/) (2021)
- [Forget About the LiDAR: Self-Supervised Depth Estimators with MED Probability Volumes](https://mlsanity.com/paper/2008.03633/) (2020)
- [Fast and Explicit Neural View Synthesis](https://mlsanity.com/paper/2107.05775/) (2021)

## Built on by (most cited first, 4 of 4)

- [SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields](https://mlsanity.com/paper/2506.09565/) (2025)
- [Monocular and Generalizable Gaussian Talking Head Animation](https://mlsanity.com/paper/2504.00665/) (2025)
- [FlexSplat: Flexible Feed-Forward 3D Gaussian Splatting without Point Cloud Correspondence](https://mlsanity.com/paper/2608.07937/) (2026)
- [GSComplete: Gaussian Splat Completion with 2D Diffusion Priors](https://mlsanity.com/paper/2609.08449/) (2026)

## Abstract (arXiv)

Learning 3D scene representation from a single-view image is a long-standing fundamental problem in computer vision, with the inherent ambiguity in predicting contents unseen from the input view. Built on the recently proposed 3D Gaussian Splatting (3DGS), the Splatter Image method has made promising progress on fast single-image novel view synthesis via learning a single 3D Gaussian for each pixel based on the U-Net feature map of an input image. However, it has limited expressive power to represent occluded components that are not observable in the input view. To address this problem, this paper presents a Hierarchical Splatter Image method in which a pixel is worth more than one 3D Gaussians. Specifically, each pixel is represented by a parent 3D Gaussian and a small number of child 3D Gaussians. Parent 3D Gaussians are learned as done in the vanilla Splatter Image. Child 3D Gaussians are learned via a lightweight Multi-Layer Perceptron (MLP) which takes as input the projected image features of a parent 3D Gaussian and the embedding of a target camera view. Both parent and child 3D Gaussians are learned end-to-end in a stage-wise way. The joint condition of input image features from eyes of the parent Gaussians and the target camera position facilitates learning to allocate child Gaussians to ``see the unseen'', recovering the occluded details that are often missed by parent Gaussians. In experiments, the proposed method is tested on the ShapeNet-SRN and CO3D datasets with state-of-the-art performance obtained, especially showing promising capabilities of reconstructing occluded contents in the input view.
