# EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images

arXiv: https://arxiv.org/abs/2405.20224 · HTML: https://mlsanity.com/paper/2405.20224/

## Key facts

- Cited by 56 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 92 references that are in the map.
- First posted on arXiv 29 May 2024.

## Builds on (most cited first, 30 of 39)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Event-based Vision: A Survey](https://mlsanity.com/paper/1904.08405/) (2019)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [High Speed and High Dynamic Range Video with an Event Camera](https://mlsanity.com/paper/1906.07165/) (2019)
- [Unsupervised Event-based Learning of Optical Flow, Depth, and Egomotion](https://mlsanity.com/paper/1812.08156/) (2018)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Learning to Detect Objects with a 1 Megapixel Event Camera](https://mlsanity.com/paper/2009.13436/) (2020)
- [OpenShape: Scaling Up 3D Shape Representation Towards Open-World Understanding](https://mlsanity.com/paper/2305.10764/) (2023)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Recurrent Vision Transformers for Object Detection with Event Cameras](https://mlsanity.com/paper/2212.05598/) (2022)
- [RankIQA: Learning from Rankings for No-reference Image Quality Assessment](https://mlsanity.com/paper/1707.08347/) (2017)
- [TimeLens: Event-based Video Frame Interpolation](https://mlsanity.com/paper/2106.07286/) (2021)
- [MetaIQA: Deep Meta-learning for No-Reference Image Quality Assessment](https://mlsanity.com/paper/2004.05508/) (2020)
- [Bringing a Blurry Frame Alive at High Frame-Rate with an Event Camera](https://mlsanity.com/paper/1811.10180/) (2018)
- [Weakly Supervised 3D Open-vocabulary Segmentation](https://mlsanity.com/paper/2305.14093/) (2023)
- [Event-Based Fusion for Motion Deblurring with Cross-modal Attention](https://mlsanity.com/paper/2112.00167/) (2021)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [VR-NeRF: High-Fidelity Virtualized Walkable Spaces](https://mlsanity.com/paper/2311.02542/) (2023)
- [Object Tracking by Jointly Exploiting Frame and Event Domain](https://mlsanity.com/paper/2109.09052/) (2021)
- [Learning Event-Based Motion Deblurring](https://mlsanity.com/paper/2004.05794/) (2020)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [E-NeRF: Neural Radiance Fields from a Moving Event Camera](https://mlsanity.com/paper/2208.11300/) (2022)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting](https://mlsanity.com/paper/2403.11831/) (2024)
- [Ev-NeRF: Event Based Neural Radiance Field](https://mlsanity.com/paper/2206.12455/) (2022)
- [Unifying Motion Deblurring and Frame Interpolation with Events](https://mlsanity.com/paper/2203.12178/) (2022)
- [Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motion](https://mlsanity.com/paper/2309.08596/) (2023)

## Built on by (most cited first, 30 of 56)

- [LLaVA-CoT: Let Vision Language Models Reason Step-by-Step](https://mlsanity.com/paper/2411.10440/) (2024)
- [Identity-Preserving Text-to-Video Generation by Frequency Decomposition](https://mlsanity.com/paper/2411.17440/) (2024)
- [TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models](https://mlsanity.com/paper/2503.05638/) (2025)
- [SkyReels-A2: Compose Anything in Video Diffusion Transformers](https://mlsanity.com/paper/2504.02436/) (2025)
- [OpenS2V-Nexus: A Detailed Benchmark and Million-Scale Dataset for Subject-to-Video Generation](https://mlsanity.com/paper/2505.20292/) (2025)
- [Beyond Chemical QA: Evaluating LLM's Chemical Reasoning with Modular Chemical Operations](https://mlsanity.com/paper/2505.21318/) (2025)
- [Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle](https://mlsanity.com/paper/2407.19548/) (2024)
- [Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion](https://mlsanity.com/paper/2406.02972/) (2024)
- [AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene](https://mlsanity.com/paper/2501.02807/) (2025)
- [DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2503.24210/) (2025)
- [Ingredients: Blending Custom Photos with Video Diffusion Transformers](https://mlsanity.com/paper/2501.01790/) (2025)
- [EventVL: Understand Event Streams via Multimodal Large Language Model](https://mlsanity.com/paper/2501.13707/) (2025)
- [EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting](https://mlsanity.com/paper/2407.13520/) (2024)
- [EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering](https://mlsanity.com/paper/2412.07293/) (2024)
- [EchoVideo: Identity-Preserving Human Video Generation by Multimodal Feature Fusion](https://mlsanity.com/paper/2501.13452/) (2025)
- [RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing](https://mlsanity.com/paper/2412.16778/) (2024)
- [E3NeRF: Efficient Event-Enhanced Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2408.01840/) (2024)
- [Identity-Preserving Text-to-Video Generation via Training-Free Prompt, Image, and Guidance Enhancement](https://mlsanity.com/paper/2509.01362/) (2025)
- [WonderFree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration](https://mlsanity.com/paper/2506.20590/) (2025)
- [E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras](https://mlsanity.com/paper/2508.09912/) (2025)
- [How to Detect and Defeat Molecular Mirage: A Metric-Driven Benchmark for Hallucination in LLM-based Molecular Comprehension](https://mlsanity.com/paper/2504.12314/) (2025)
- [GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation](https://mlsanity.com/paper/2505.15287/) (2025)
- [SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors](https://mlsanity.com/paper/2407.03771/) (2024)
- [A Survey of 3D Reconstruction with Event Cameras](https://mlsanity.com/paper/2505.08438/) (2025)
- [Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark](https://mlsanity.com/paper/2507.11931/) (2025)
- [LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereo](https://mlsanity.com/paper/2409.06104/) (2024)
- [Hierarchical Banzhaf Interaction for General Video-Language Representation Learning](https://mlsanity.com/paper/2412.20964/) (2024)
- [DeepSound-V1: Start to Think Step-by-Step in the Audio Generation from Videos](https://mlsanity.com/paper/2503.22208/) (2025)
- [E-3DGS: Gaussian Splatting with Exposure and Motion Events](https://mlsanity.com/paper/2410.16995/) (2024)
- [Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2411.16180/) (2024)

## Abstract (arXiv)

3D Gaussian Splatting (3D-GS) has demonstrated exceptional capabilities in 3D scene reconstruction and novel view synthesis. However, its training heavily depends on high-quality, sharp images and accurate camera poses. Fulfilling these requirements can be challenging in non-ideal real-world scenarios, where motion-blurred images are commonly encountered in high-speed moving cameras or low-light environments that require long exposure times. To address these challenges, we introduce Event Stream Assisted Gaussian Splatting (EvaGaussians), a novel approach that integrates event streams captured by an event camera to assist in reconstructing high-quality 3D-GS from blurry images. Capitalizing on the high temporal resolution and dynamic range offered by the event camera, we leverage the event streams to explicitly model the formation process of motion-blurred images and guide the deblurring reconstruction of 3D-GS. By jointly optimizing the 3D-GS parameters and recovering camera motion trajectories during the exposure time, our method can robustly facilitate the acquisition of high-fidelity novel views with intricate texture details. We comprehensively evaluated our method and compared it with previous state-of-the-art deblurring rendering methods. Both qualitative and quantitative comparisons demonstrate that our method surpasses existing techniques in restoring fine details from blurry images and producing high-fidelity novel views.
