# Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf

arXiv: https://arxiv.org/abs/2405.19946 · HTML: https://mlsanity.com/paper/2405.19946/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 58 references that are in the map.
- First posted on arXiv 30 May 2024.

## Builds on (most cited first, 30 of 36)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Emergent Abilities of Large Language Models](https://mlsanity.com/paper/2206.07682/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [AgentSims: An Open-Source Sandbox for Large Language Model Evaluation](https://mlsanity.com/paper/2308.04026/) (2023)
- [d3rlpy: An Offline Deep Reinforcement Learning Library](https://mlsanity.com/paper/2111.03788/) (2021)
- [Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach](https://mlsanity.com/paper/2312.11865/) (2023)
- [ChessGPT: Bridging Policy Learning and Language Modeling](https://mlsanity.com/paper/2306.09200/) (2023)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [Finding Friend and Foe in Multi-Agent Games](https://mlsanity.com/paper/1906.02330/) (2019)
- [GameEval: Evaluating LLMs on Conversational Games](https://mlsanity.com/paper/2308.10032/) (2023)
- [Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Game](https://mlsanity.com/paper/2312.17515/) (2023)

## Built on by (most cited first, 24 of 24)

- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems](https://mlsanity.com/paper/2504.01990/) (2025)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)
- [A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios](https://mlsanity.com/paper/2412.03920/) (2024)
- [Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers](https://mlsanity.com/paper/2502.09053/) (2025)
- [WebGames: Challenging General-Purpose Web-Browsing AI Agents](https://mlsanity.com/paper/2502.18356/) (2025)
- [Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafia](https://mlsanity.com/paper/2509.23023/) (2025)
- [SMAC-R1: The Emergence of Intelligence in Decision-Making Tasks](https://mlsanity.com/paper/2410.16024/) (2024)
- [RebuttalAgent: Strategic Persuasion in Academic Rebuttal via Theory of Mind](https://mlsanity.com/paper/2601.15715/) (2026)
- [SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMAC](https://mlsanity.com/paper/2412.17707/) (2024)
- [DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy](https://mlsanity.com/paper/2506.09655/) (2025)
- [Should I Trust You? Detecting Deception in Negotiations using Counterfactual RL](https://mlsanity.com/paper/2502.12436/) (2025)
- [Adaptive Command: Real-Time Policy Adjustment via Language Models in StarCraft II](https://mlsanity.com/paper/2508.16580/) (2025)
- [The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Games](https://mlsanity.com/paper/2510.09087/) (2025)
- [HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making](https://mlsanity.com/paper/2509.12927/) (2025)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)
- [Hidden in Plain Text: Measuring LLM Deception Quality Against Human Baselines Using Social Deduction Games](https://mlsanity.com/paper/2601.13709/) (2026)
- [Tactical Decision for Multi-UGV Confrontation with a Vision-Language Model-Based Commander](https://mlsanity.com/paper/2507.11079/) (2025)
- [Memory-Driven Self-Improvement for Decision Making with Large Language Models](https://mlsanity.com/paper/2509.26340/) (2025)
- [Beneath the Surface: Investigating LLMs' Capabilities for Communicating with Subtext](https://mlsanity.com/paper/2604.05273/) (2026)
- [Even More Deception: Objective Misalignment in Mixed-Motive LLM Multi-Agent Systems](https://mlsanity.com/paper/2607.26120/) (2026)
- [Remember and Reweight: Enhancing Multi-Agent Debate with Experience Memory and Confidence Estimation](https://mlsanity.com/paper/2609.03619/) (2026)
- [Playing social deduction games with reinforcement fine-tuned large language models](https://mlsanity.com/paper/2610.04261/) (2026)
- [Communication Shapes Collective Inference in Self-Adapting LLM Societies: Evidence from Mafia](https://mlsanity.com/paper/2610.05041/) (2026)

## Abstract (arXiv)

Communication is a fundamental aspect of human society, facilitating the exchange of information and beliefs among people. Despite the advancements in large language models (LLMs), recent agents built with these often neglect the control over discussion tactics, which are essential in communication scenarios and games. As a variant of the famous communication game Werewolf, One Night Ultimate Werewolf (ONUW) requires players to develop strategic discussion policies due to the potential role changes that increase the uncertainty and complexity of the game. In this work, we first present the existence of the Perfect Bayesian Equilibria (PBEs) in two scenarios of the ONUW game: one with discussion and one without. The results showcase that the discussion greatly changes players' utilities by affecting their beliefs, emphasizing the significance of discussion tactics. Based on the insights obtained from the analyses, we propose an RL-instructed language agent framework, where a discussion policy trained by reinforcement learning (RL) is employed to determine appropriate discussion tactics to adopt. Our experimental results on several ONUW game settings demonstrate the effectiveness and generalizability of our proposed framework. The project page of our paper: hrefhttps://one-night-ultimate-werewolf.github.ioone-night-ultimate-werewolf.github.io.
