# GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis

arXiv: https://arxiv.org/abs/2405.19745 · HTML: https://mlsanity.com/paper/2405.19745/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 64 references that are in the map.
- First posted on arXiv 30 May 2024.

## Builds on (most cited first, 30 of 40)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Stochastic Video Generation with a Learned Prior](https://mlsanity.com/paper/1802.07687/) (2018)
- [Diffusion Probabilistic Modeling for Video Generation](https://mlsanity.com/paper/2203.09481/) (2022)
- [Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering](https://mlsanity.com/paper/2211.11610/) (2022)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models](https://mlsanity.com/paper/2211.09707/) (2022)
- [PointAvatar: Deformable Point-based Head Avatars from Videos](https://mlsanity.com/paper/2212.08377/) (2022)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling](https://mlsanity.com/paper/2301.02238/) (2023)
- [Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Camera](https://mlsanity.com/paper/2004.01294/) (2020)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)

## Built on by (most cited first, 25 of 25)

- [LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling](https://mlsanity.com/paper/2507.02363/) (2025)
- [ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting](https://mlsanity.com/paper/2506.05480/) (2025)
- [GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments](https://mlsanity.com/paper/2508.08867/) (2025)
- [TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction](https://mlsanity.com/paper/2411.11941/) (2024)
- [Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming](https://mlsanity.com/paper/2503.08166/) (2025)
- [StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams](https://mlsanity.com/paper/2506.08862/) (2025)
- [ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2505.08196/) (2025)
- [Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes](https://mlsanity.com/paper/2409.18852/) (2024)
- [Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenes](https://mlsanity.com/paper/2501.01101/) (2025)
- [Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field](https://mlsanity.com/paper/2511.06299/) (2025)
- [DIMO: Diverse 3D Motion Generation for Arbitrary Objects](https://mlsanity.com/paper/2511.07409/) (2025)
- [ParticleGS: Learning Neural Gaussian Particle Dynamics from Videos for Prior-free Physical Motion Extrapolation](https://mlsanity.com/paper/2505.20270/) (2025)
- [See-through: Single-image Layer Decomposition for Anime Characters](https://mlsanity.com/paper/2602.03749/) (2026)
- [Space-Time Forecasting of Dynamic Scenes with Motion-aware Gaussian Grouping](https://mlsanity.com/paper/2602.21668/) (2026)
- [DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics](https://mlsanity.com/paper/2603.09668/) (2026)
- [StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video](https://mlsanity.com/paper/2511.06046/) (2025)
- [Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction](https://mlsanity.com/paper/2609.39960/) (2026)
- [CloDS: Visual-Only Unsupervised Cloth Dynamics Learning in Unknown Conditions](https://mlsanity.com/paper/2602.01844/) (2026)
- [Fast and Robust Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2603.20857/) (2026)
- [PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2605.10307/) (2026)
- [DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming](https://mlsanity.com/paper/2606.28840/) (2026)
- [Future Rendering neq Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window](https://mlsanity.com/paper/2607.21471/) (2026)
- [LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splatting](https://mlsanity.com/paper/2608.16324/) (2026)
- [DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformer](https://mlsanity.com/paper/2608.18498/) (2026)
- [SurgGMF: Fully Causal Gaussian Motion Forecasting for Anticipatory Surgical Scene Rendering](https://mlsanity.com/paper/2609.34733/) (2026)

## Abstract (arXiv)

Forecasting future scenarios in dynamic environments is essential for intelligent decision-making and navigation, a challenge yet to be fully realized in computer vision and robotics. Traditional approaches like video prediction and novel-view synthesis either lack the ability to forecast from arbitrary viewpoints or to predict temporal dynamics. In this paper, we introduce GaussianPrediction, a novel framework that empowers 3D Gaussian representations with dynamic scene modeling and future scenario synthesis in dynamic environments. GaussianPrediction can forecast future states from any viewpoint, using video observations of dynamic scenes. To this end, we first propose a 3D Gaussian canonical space with deformation modeling to capture the appearance and geometry of dynamic scenes, and integrate the lifecycle property into Gaussians for irreversible deformations. To make the prediction feasible and efficient, a concentric motion distillation approach is developed by distilling the scene motion with key points. Finally, a Graph Convolutional Network is employed to predict the motions of key points, enabling the rendering of photorealistic images of future scenarios. Our framework shows outstanding performance on both synthetic and real-world datasets, demonstrating its efficacy in predicting and rendering future environments.
