# Intrinsic Dynamics-Driven Generalizable Scene Representations for Vision-Oriented Decision-Making Applications

arXiv: https://arxiv.org/abs/2405.19736 · HTML: https://mlsanity.com/paper/2405.19736/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 30 of its 56 references that are in the map.
- First posted on arXiv 30 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 30)

- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [SimGRACE: A Simple Framework for Graph Contrastive Learning without Data Augmentation](https://mlsanity.com/paper/2202.03104/) (2022)
- [Scalable methods for computing state similarity in deterministic Markov Decision Processes](https://mlsanity.com/paper/1911.09291/) (2019)
- [Self-Supervised Policy Adaptation during Deployment](https://mlsanity.com/paper/2007.04309/) (2020)
- [Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.05265/) (2021)
- [The Distracting Control Suite -- A Challenging Benchmark for Reinforcement Learning from Pixels](https://mlsanity.com/paper/2101.02722/) (2021)
- [S3VAE: Self-Supervised Sequential VAE for Representation Disentanglement and Data Generation](https://mlsanity.com/paper/2005.11437/) (2020)
- [TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning](https://mlsanity.com/paper/2306.13229/) (2023)
- [Towards Robust Bisimulation Metric Learning](https://mlsanity.com/paper/2110.14096/) (2021)
- [Understanding Self-Predictive Learning for Reinforcement Learning](https://mlsanity.com/paper/2212.03319/) (2022)
- [Masked Contrastive Representation Learning for Reinforcement Learning](https://mlsanity.com/paper/2010.07470/) (2020)
- [Investigating the Properties of Neural Network Representations in Reinforcement Learning](https://mlsanity.com/paper/2203.15955/) (2022)
- [Safety-aware Causal Representation for Trustworthy Offline Reinforcement Learning in Autonomous Driving](https://mlsanity.com/paper/2311.10747/) (2023)
- [Instant Domain Augmentation for LiDAR Semantic Segmentation](https://mlsanity.com/paper/2303.14378/) (2023)
- [Learning Task-relevant Representations for Generalization via Characteristic Functions of Reward Sequence Distributions](https://mlsanity.com/paper/2205.10218/) (2022)
- [Robust Representation Learning by Clustering with Bisimulation Metrics for Visual Reinforcement Learning with Distractions](https://mlsanity.com/paper/2302.12003/) (2023)
- [Improving Generalization in Visual Reinforcement Learning via Conflict-aware Gradient Agreement Augmentation](https://mlsanity.com/paper/2308.01194/) (2023)
- [Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games](https://mlsanity.com/paper/2307.11105/) (2023)
- [Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning](https://mlsanity.com/paper/2310.17139/) (2023)
- [Learning Better with Less: Effective Augmentation for Sample-Efficient Visual Reinforcement Learning](https://mlsanity.com/paper/2305.16379/) (2023)
- [State Sequences Prediction via Fourier Transform for Representation Learning](https://mlsanity.com/paper/2310.15888/) (2023)
- [Prediction-aware and Reinforcement Learning based Altruistic Cooperative Driving](https://mlsanity.com/paper/2211.10585/) (2022)
- [Leveraging Reward Consistency for Interpretable Feature Discovery in Reinforcement Learning](https://mlsanity.com/paper/2309.01458/) (2023)
- [Sequential Action-Induced Invariant Representation for Reinforcement Learning](https://mlsanity.com/paper/2309.12628/) (2023)

## Abstract (arXiv)

How to improve the ability of scene representation is a key issue in vision-oriented decision-making applications, and current approaches usually learn task-relevant state representations within visual reinforcement learning to address this problem. While prior work typically introduces one-step behavioral similarity metrics with elements (e.g., rewards and actions) to extract task-relevant state information from observations, they often ignore the inherent dynamics relationships among the elements that are essential for learning accurate representations, which further impedes the discrimination of short-term similar task/behavior information in long-term dynamics transitions. To alleviate this problem, we propose an intrinsic dynamics-driven representation learning method with sequence models in visual reinforcement learning, namely DSR. Concretely, DSR optimizes the parameterized encoder by the state-transition dynamics of the underlying system, which prompts the latent encoding information to satisfy the state-transition process and then the state space and the noise space can be distinguished. In the implementation and to further improve the representation ability of DSR on encoding similar tasks, sequential elements' frequency domain and multi-step prediction are adopted for sequentially modeling the inherent dynamics. Finally, experimental results show that DSR has achieved significant performance improvements in the visual Distracting DMControl control tasks, especially with an average of 78.9% over the backbone baseline. Further results indicate that it also achieves the best performances in real-world autonomous driving applications on the CARLA simulator. Moreover, qualitative analysis results validate that our method possesses the superior ability to learn generalizable scene representations on visual tasks. The source code is available at https://github.com/DMU-XMU/DSR.
