# HINT: Learning Complete Human Neural Representations from Limited Viewpoints

arXiv: https://arxiv.org/abs/2405.19712 · HTML: https://mlsanity.com/paper/2405.19712/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 50 references that are in the map.
- First posted on arXiv 30 May 2024.

## Builds on (most cited first, 30 of 34)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [Neural Rays for Occlusion-aware Image-based Rendering](https://mlsanity.com/paper/2107.13421/) (2021)
- [ARAH: Animatable Volume Rendering of Articulated Human SDFs](https://mlsanity.com/paper/2210.10036/) (2022)
- [Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition](https://mlsanity.com/paper/2302.11566/) (2023)
- [Boosting Monocular Depth Estimation Models to High-Resolution via Content-Adaptive Multi-Resolution Merging](https://mlsanity.com/paper/2105.14021/) (2021)
- [imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose](https://mlsanity.com/paper/2108.10842/) (2021)
- [Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing](https://mlsanity.com/paper/2108.08807/) (2021)
- [Self-supervised Learning of Motion Capture](https://mlsanity.com/paper/1712.01337/) (2017)
- [High-fidelity 3D Human Digitization from Single 2K Resolution Images](https://mlsanity.com/paper/2303.15108/) (2023)
- [AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2207.10312/) (2022)
- [The EuroCity Persons Dataset: A Novel Benchmark for Object Detection](https://mlsanity.com/paper/1805.07193/) (2018)

## Abstract (arXiv)

No augmented application is possible without animated humanoid avatars. At the same time, generating human replicas from real-world monocular hand-held or robotic sensor setups is challenging due to the limited availability of views. Previous work showed the feasibility of virtual avatars but required the presence of 360 degree views of the targeted subject. To address this issue, we propose HINT, a NeRF-based algorithm able to learn a detailed and complete human model from limited viewing angles. We achieve this by introducing a symmetry prior, regularization constraints, and training cues from large human datasets. In particular, we introduce a sagittal plane symmetry prior to the appearance of the human, directly supervise the density function of the human model using explicit 3D body modeling, and leverage a co-learned human digitization network as additional supervision for the unseen angles. As a result, our method can reconstruct complete humans even from a few viewing angles, increasing performance by more than 15% PSNR compared to previous state-of-the-art algorithms.
