# RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning

arXiv: https://arxiv.org/abs/2405.19548 · HTML: https://mlsanity.com/paper/2405.19548/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 37 of its 54 references that are in the map.
- First posted on arXiv 29 May 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 37)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Implementation Matters in Deep Policy Gradients: A Case Study on PPO and TRPO](https://mlsanity.com/paper/2005.12729/) (2020)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning](https://mlsanity.com/paper/2402.16801/) (2024)
- [BYOL-Explore: Exploration by Bootstrapped Prediction](https://mlsanity.com/paper/2206.08332/) (2022)
- [Exploration via Elliptical Episodic Bonuses](https://mlsanity.com/paper/2210.05805/) (2022)
- [Count-Based Exploration in Feature Space for Reinforcement Learning](https://mlsanity.com/paper/1706.08090/) (2017)
- [On Bonus-Based Exploration Methods in the Arcade Learning Environment](https://mlsanity.com/paper/2109.11052/) (2021)
- [Intrinsic Reward Driven Imitation Learning via Generative Model](https://mlsanity.com/paper/2006.15061/) (2020)
- [BeBold: Exploration Beyond the Boundary of Explored Regions](https://mlsanity.com/paper/2012.08621/) (2020)
- [An information-theoretic perspective on intrinsic motivation in reinforcement learning: a survey](https://mlsanity.com/paper/2209.08890/) (2022)

## Built on by (most cited first, 10 of 10)

- [The impact of intrinsic rewards on exploration in Reinforcement Learning](https://mlsanity.com/paper/2501.11533/) (2025)
- [Masking Teacher and Reinforcing Student for Distilling Vision-Language Models](https://mlsanity.com/paper/2512.22238/) (2025)
- [ARM-FM: Automated Reward Machines via Foundation Models for Compositional Reinforcement Learning](https://mlsanity.com/paper/2510.14176/) (2025)
- [Syllabus: Portable Curricula for Reinforcement Learning Agents](https://mlsanity.com/paper/2411.11318/) (2024)
- [PvP: Data-Efficient Humanoid Robot Learning with Proprioceptive-Privileged Contrastive Representations](https://mlsanity.com/paper/2512.13093/) (2025)
- [Deep Reinforcement Learning with Hybrid Intrinsic Reward Model](https://mlsanity.com/paper/2501.12627/) (2025)
- [Mixture of Autoencoder Experts Guidance using Unlabeled and Incomplete Data for Exploration in Reinforcement Learning](https://mlsanity.com/paper/2507.15287/) (2025)
- [Online Reward-Punishment Learning from Fixed-Channel Perceptual Event Streams without Environment Rewards](https://mlsanity.com/paper/2606.18963/) (2026)
- [Information-Based Exploration via Random Features for Reinforcement Learning](https://mlsanity.com/paper/2607.17981/) (2026)
- [Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning](https://mlsanity.com/paper/2608.05111/) (2026)

## Abstract (arXiv)

Extrinsic rewards can effectively guide reinforcement learning (RL) agents in specific tasks. However, extrinsic rewards frequently fall short in complex environments due to the significant human effort needed for their design and annotation. This limitation underscores the necessity for intrinsic rewards, which offer auxiliary and dense signals and can enable agents to learn in an unsupervised manner. Although various intrinsic reward formulations have been proposed, their implementation and optimization details are insufficiently explored and lack standardization, thereby hindering research progress. To address this gap, we introduce RLeXplore, a unified, highly modularized, and plug-and-play framework offering reliable implementations of eight state-of-the-art intrinsic reward methods. Furthermore, we conduct an in-depth study that identifies critical implementation details and establishes well-justified standard practices in intrinsically-motivated RL. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/RLeXplore.
