# Gaitor: Learning a Unified Representation Across Gaits for Real-World Quadruped Locomotion

arXiv: https://arxiv.org/abs/2405.19452 · HTML: https://mlsanity.com/paper/2405.19452/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 32 references that are in the map.
- First posted on arXiv 29 May 2024.

## Builds on (most cited first, 22 of 22)

- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Fine-Grained Head Pose Estimation Without Keypoints](https://mlsanity.com/paper/1710.00925/) (2017)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [A micro Lie theory for state estimation in robotics](https://mlsanity.com/paper/1812.01537/) (2018)
- [RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Control](https://mlsanity.com/paper/2012.03094/) (2020)
- [Fast and Efficient Locomotion via Learned Gait Transitions](https://mlsanity.com/paper/2104.04644/) (2021)
- [Advanced Skills by Learning Locomotion and Local Navigation End-to-End](https://mlsanity.com/paper/2209.12827/) (2022)
- [Barkour: Benchmarking Animal-level Agility with Quadruped Robots](https://mlsanity.com/paper/2305.14654/) (2023)
- [Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal Control](https://mlsanity.com/paper/1909.04947/) (2019)
- [Guided Constrained Policy Optimization for Dynamic Quadrupedal Robot Locomotion](https://mlsanity.com/paper/2002.09676/) (2020)
- [Multi-Layered Safety for Legged Robots via Control Barrier Functions and Model Predictive Control](https://mlsanity.com/paper/2011.00032/) (2020)
- [An Efficient Locally Reactive Controller for Safe Navigation in Visual Teach and Repeat Missions](https://mlsanity.com/paper/2201.03938/) (2022)
- [Planning in Learned Latent Action Spaces for Generalizable Legged Locomotion](https://mlsanity.com/paper/2008.11867/) (2020)
- [Learning Multiple Gaits within Latent Space for Quadruped Robots](https://mlsanity.com/paper/2308.03014/) (2023)
- [Receding-Horizon Perceptive Trajectory Optimization for Dynamic Legged Locomotion with Learned Initialization](https://mlsanity.com/paper/2104.09078/) (2021)
- [Agile Maneuvers in Legged Robots: a Predictive Control Approach](https://mlsanity.com/paper/2203.07554/) (2022)
- [First Steps: Latent-Space Control with Semantic Constraints for Quadruped Locomotion](https://mlsanity.com/paper/2007.01520/) (2020)
- [A Feasibility-Driven Approach to Control-Limited DDP](https://mlsanity.com/paper/2010.00411/) (2020)
- [Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion](https://mlsanity.com/paper/2112.04809/) (2021)
- [VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation](https://mlsanity.com/paper/2205.01179/) (2022)
- [Analytic Model for Quadruped Locomotion Task-Space Planning](https://mlsanity.com/paper/1902.07346/) (2019)

## Built on by (most cited first, 8 of 8)

- [Offline Adaptation of Quadruped Locomotion using Diffusion Models](https://mlsanity.com/paper/2411.08832/) (2024)
- [Bipedalism for Quadrupedal Robots: Versatile Loco-Manipulation through Risk-Adaptive Reinforcement Learning](https://mlsanity.com/paper/2507.20382/) (2025)
- [QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference Alignment](https://mlsanity.com/paper/2503.05035/) (2025)
- [Toward Reliable Sim-to-Real Predictability for MoE-based Robust Quadrupedal Locomotion](https://mlsanity.com/paper/2602.00678/) (2026)
- [Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications](https://mlsanity.com/paper/2607.00442/) (2026)
- [Agile perceptive multi-skill locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2607.13579/) (2026)
- [PTRL: Prior Transfer Deep Reinforcement Learning for Legged Robots Locomotion](https://mlsanity.com/paper/2504.05629/) (2025)
- [OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion](https://mlsanity.com/paper/2609.20566/) (2026)

## Abstract (arXiv)

The current state-of-the-art in quadruped locomotion is able to produce a variety of complex motions. These methods either rely on switching between a discrete set of skills or learn a distribution across gaits using complex black-box models. Alternatively, we present Gaitor, which learns a disentangled and 2D representation across locomotion gaits. This learnt representation forms a planning space for closed-loop control delivering continuous gait transitions and perceptive terrain traversal. Gaitor's latent space is readily interpretable and we discover that during gait transitions, novel unseen gaits emerge. The latent space is disentangled with respect to footswing heights and lengths. This means that these gait characteristics can be varied independently in the 2D latent representation. Together with a simple terrain encoding and a learnt planner operating in the latent space, Gaitor can take motion commands including desired gait type and swing characteristics all while reacting to uneven terrain. We evaluate Gaitor in both simulation and the real world on the ANYmal C platform. To the best of our knowledge, this is the first work learning a unified and interpretable latent space for multiple gaits, resulting in continuous blending between different locomotion modes on a real quadruped robot. An overview of the methods and results in this paper is found at https://youtu.be/eVFQbRyilCA.
