# Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory

arXiv: https://arxiv.org/abs/2405.19024 · HTML: https://mlsanity.com/paper/2405.19024/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 35 of its 58 references that are in the map.
- First posted on arXiv 29 May 2024.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 30 of 35)

- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Reward Constrained Policy Optimization](https://mlsanity.com/paper/1805.11074/) (2018)
- [Risk-Constrained Reinforcement Learning with Percentile Risk Criteria](https://mlsanity.com/paper/1512.01629/) (2015)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Risk-Sensitive and Robust Decision-Making: a CVaR Optimization Approach](https://mlsanity.com/paper/1506.02188/) (2015)
- [Variational Policy Gradient Method for Reinforcement Learning with General Utilities](https://mlsanity.com/paper/2007.02151/) (2020)
- [Reward is enough for convex MDPs](https://mlsanity.com/paper/2106.00661/) (2021)
- [Policy Gradient for Coherent Risk Measures](https://mlsanity.com/paper/1502.03919/) (2015)
- [Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint](https://mlsanity.com/paper/2106.03787/) (2021)
- [Modeling Strong and Human-Like Gameplay with KL-Regularized Search](https://mlsanity.com/paper/2112.07544/) (2021)
- [On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inference](https://mlsanity.com/paper/1906.09624/) (2019)
- [Learning the Preferences of Ignorant, Inconsistent Agents](https://mlsanity.com/paper/1512.05832/) (2015)
- [Occam's razor is insufficient to infer the preferences of irrational agents](https://mlsanity.com/paper/1712.05812/) (2017)
- [Active Exploration for Inverse Reinforcement Learning](https://mlsanity.com/paper/2207.08645/) (2022)
- [Human irrationality: both bad and good for reward inference](https://mlsanity.com/paper/2111.06956/) (2021)
- [MORAL: Aligning AI with Human Norms through Multi-Objective Reinforced Active Learning](https://mlsanity.com/paper/2201.00012/) (2021)
- [Computational Rationalization: The Inverse Equilibrium Problem](https://mlsanity.com/paper/1308.3506/) (2013)
- [Cognitive science as a source of forward and inverse models of human decisions for robotics and control](https://mlsanity.com/paper/2109.00127/) (2021)
- [Towards Theoretical Understanding of Inverse Reinforcement Learning](https://mlsanity.com/paper/2304.12966/) (2023)
- [Concave Utility Reinforcement Learning with Zero-Constraint Violations](https://mlsanity.com/paper/2109.05439/) (2021)
- [Cautious Reinforcement Learning via Distributional Risk in the Dual Domain](https://mlsanity.com/paper/2002.12475/) (2020)
- [Balancing Constraints and Rewards with Meta-Gradient D4PG](https://mlsanity.com/paper/2010.06324/) (2020)
- [Human-compatible driving partners through data-regularized self-play reinforcement learning](https://mlsanity.com/paper/2403.19648/) (2024)
- [An Efficient, Generalized Bellman Update For Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1806.03820/) (2018)
- [Constrained Reinforcement Learning with Smoothed Log Barrier Function](https://mlsanity.com/paper/2403.14508/) (2024)
- [Risk-sensitive Inverse Reinforcement Learning via Semi- and Non-Parametric Methods](https://mlsanity.com/paper/1711.10055/) (2017)

## Built on by (most cited first, 2 of 2)

- [Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2410.16600/) (2024)
- [Learning Incentive Structures for Cooperative Resilience in Multi-Agent Systems under Social Dilemmas](https://mlsanity.com/paper/2601.22292/) (2026)

## Abstract (arXiv)

We consider inverse reinforcement learning problems with concave utilities. Concave Utility Reinforcement Learning (CURL) is a generalisation of the standard RL objective, which employs a concave function of the state occupancy measure, rather than a linear function. CURL has garnered recent attention for its ability to represent instances of many important applications including the standard RL such as imitation learning, pure exploration, constrained MDPs, offline RL, human-regularized RL, and others. Inverse reinforcement learning is a powerful paradigm that focuses on recovering an unknown reward function that can rationalize the observed behaviour of an agent. There has been recent theoretical advances in inverse RL where the problem is formulated as identifying the set of feasible reward functions. However, inverse RL for CURL problems has not been considered previously. In this paper we show that most of the standard IRL results do not apply to CURL in general, since CURL invalidates the classical Bellman equations. This calls for a new theoretical framework for the inverse CURL problem. Using a recent equivalence result between CURL and Mean-field Games, we propose a new definition for the feasible rewards for I-CURL by proving that this problem is equivalent to an inverse game theory problem in a subclass of mean-field games. We outline future directions and applications in human--AI collaboration enabled by our results.
