# SoundCTM: Unifying Score-based and Consistency Models for Full-band Text-to-Sound Generation

arXiv: https://arxiv.org/abs/2405.18503 · HTML: https://mlsanity.com/paper/2405.18503/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 47 of its 65 references that are in the map.
- First posted on arXiv 28 May 2024.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 47)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Models](https://mlsanity.com/paper/2211.01095/) (2022)
- [On the Variance of the Adaptive Learning Rate and Beyond](https://mlsanity.com/paper/1908.03265/) (2019)
- [Adversarial Diffusion Distillation](https://mlsanity.com/paper/2311.17042/) (2023)
- [On Distillation of Guided Diffusion Models](https://mlsanity.com/paper/2210.03142/) (2022)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Consistency Trajectory Models: Learning Probability Flow ODE Trajectory of Diffusion](https://mlsanity.com/paper/2310.02279/) (2023)
- [High-Fidelity Audio Compression with Improved RVQGAN](https://mlsanity.com/paper/2306.06546/) (2023)
- [Analyzing and Improving the Training Dynamics of Diffusion Models](https://mlsanity.com/paper/2312.02696/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [FreeDoM: Training-Free Energy-Guided Conditional Diffusion Model](https://mlsanity.com/paper/2303.09833/) (2023)
- [Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation](https://mlsanity.com/paper/2403.12015/) (2024)
- [SDXL-Lightning: Progressive Adversarial Diffusion Distillation](https://mlsanity.com/paper/2402.13929/) (2024)

## Built on by (most cited first, 9 of 9)

- [MeanAudio: Fast and Faithful Text-to-Audio Generation with Mean Flows](https://mlsanity.com/paper/2508.06098/) (2025)
- [SoundReactor: Frame-level Online Video-to-Audio Generation](https://mlsanity.com/paper/2510.02110/) (2025)
- [Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal](https://mlsanity.com/paper/2512.12875/) (2025)
- [Sounding that Object: Interactive Object-Aware Image to Audio Generation](https://mlsanity.com/paper/2506.04214/) (2025)
- [Improving Music Source Separation with Diffusion and Consistency Refinement](https://mlsanity.com/paper/2412.06965/) (2024)
- [BNMusic: Blending Environmental Noises into Personalized Music](https://mlsanity.com/paper/2506.10754/) (2025)
- [MIMII-Agent: Leveraging LLMs with Function Calling for Relative Evaluation of Anomalous Sound Detection](https://mlsanity.com/paper/2507.20666/) (2025)
- [SoundWeaver: Semantic Warm-Starting for Text-to-Audio Diffusion Serving](https://mlsanity.com/paper/2603.07865/) (2026)
- [Break-the-Beat! Controllable MIDI-to-Drum Audio Synthesis](https://mlsanity.com/paper/2605.14555/) (2026)

## Abstract (arXiv)

Sound content creation, essential for multimedia works such as video games and films, often involves extensive trial-and-error, enabling creators to semantically reflect their artistic ideas and inspirations, which evolve throughout the creation process, into the sound. Recent high-quality diffusion-based Text-to-Sound (T2S) generative models provide valuable tools for creators. However, these models often suffer from slow inference speeds, imposing an undesirable burden that hinders the trial-and-error process. While existing T2S distillation models address this limitation through 1-step generation, the sample quality of 1-step generation remains insufficient for production use. Additionally, while multi-step sampling in those distillation models improves sample quality itself, the semantic content changes due to their lack of deterministic sampling capabilities. To address these issues, we introduce Sound Consistency Trajectory Models (SoundCTM), which allow flexible transitions between high-quality 1-step sound generation and superior sound quality through multi-step deterministic sampling. This allows creators to efficiently conduct trial-and-error with 1-step generation to semantically align samples with their intention, and subsequently refine sample quality with preserving semantic content through deterministic multi-step sampling. To develop SoundCTM, we reframe the CTM training framework, originally proposed in computer vision, and introduce a novel feature distance using the teacher network for a distillation loss. For production-level generation, we scale up our model to 1B trainable parameters, making SoundCTM-DiT-1B the first large-scale distillation model in the sound community to achieve both promising high-quality 1-step and multi-step full-band (44.1kHz) generation.
