# Highway Reinforcement Learning

arXiv: https://arxiv.org/abs/2405.18289 · HTML: https://mlsanity.com/paper/2405.18289/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 54 references that are in the map.
- First posted on arXiv 28 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 26 of 26)

- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [Equivalence Between Policy Gradients and Soft Q-Learning](https://mlsanity.com/paper/1704.06440/) (2017)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Taming the Noise in Reinforcement Learning via Soft Updates](https://mlsanity.com/paper/1512.08562/) (2015)
- [Maxmin Q-learning: Controlling the Estimation Bias of Q-learning](https://mlsanity.com/paper/2002.06487/) (2020)
- [Q(λ) with Off-Policy Corrections](https://mlsanity.com/paper/1602.04951/) (2016)
- [Policy Optimization via Importance Sampling](https://mlsanity.com/paper/1809.06098/) (2018)
- [Multi-step Reinforcement Learning: A Unifying Algorithm](https://mlsanity.com/paper/1703.01327/) (2017)
- [Understanding Multi-Step Deep Reinforcement Learning: A Systematic Study of the DQN Target](https://mlsanity.com/paper/1901.07510/) (2019)
- [Off-Policy Reinforcement Learning with Delayed Rewards](https://mlsanity.com/paper/2106.11854/) (2021)
- [Learning to Play in a Day: Faster Deep Reinforcement Learning by Optimality Tightening](https://mlsanity.com/paper/1611.01606/) (2016)
- [A Greedy Approach to Adapting the Trace Parameter for Temporal Difference Learning](https://mlsanity.com/paper/1607.00446/) (2016)
- [Beyond the One Step Greedy Approach in Reinforcement Learning](https://mlsanity.com/paper/1802.03654/) (2018)
- [Adaptive Trade-Offs in Off-Policy Learning](https://mlsanity.com/paper/1910.07478/) (2019)
- [How to Combine Tree-Search Methods in Reinforcement Learning](https://mlsanity.com/paper/1809.01843/) (2018)
- [Monte Carlo Augmented Actor-Critic for Sparse Reward Deep Reinforcement Learning from Suboptimal Demonstrations](https://mlsanity.com/paper/2210.07432/) (2022)
- [Multi-Agent Reinforcement Learning with Reward Delays](https://mlsanity.com/paper/2212.01441/) (2022)
- [Learning to Mix n-Step Returns: Generalizing lambda-Returns for Deep Reinforcement Learning](https://mlsanity.com/paper/1705.07445/) (2017)
- [Feedback-Based Tree Search for Reinforcement Learning](https://mlsanity.com/paper/1805.05935/) (2018)

## Built on by (most cited first, 2 of 2)

- [Scaling Value Iteration Networks to 5000 Layers for Extreme Long-Term Planning](https://mlsanity.com/paper/2406.08404/) (2024)
- [Highway Value Iteration Networks](https://mlsanity.com/paper/2406.03485/) (2024)

## Abstract (arXiv)

Learning from multi-step off-policy data collected by a set of policies is a core problem of reinforcement learning (RL). Approaches based on importance sampling (IS) often suffer from large variances due to products of IS ratios. Typical IS-free methods, such as n-step Q-learning, look ahead for n time steps along the trajectory of actions (where n is called the lookahead depth) and utilize off-policy data directly without any additional adjustment. They work well for proper choices of n. We show, however, that such IS-free methods underestimate the optimal value function (VF), especially for large n, restricting their capacity to efficiently utilize information from distant future time steps. To overcome this problem, we introduce a novel, IS-free, multi-step off-policy method that avoids the underestimation issue and converges to the optimal VF. At its core lies a simple but non-trivial highway gate, which controls the information flow from the distant future by comparing it to a threshold. The highway gate guarantees convergence to the optimal VF for arbitrary n and arbitrary behavioral policies. It gives rise to a novel family of off-policy RL algorithms that safely learn even when n is very large, facilitating rapid credit assignment from the far future to the past. On tasks with greatly delayed rewards, including video games where the reward is given only at the end of the game, our new methods outperform many existing multi-step off-policy algorithms.
