# NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields

arXiv: https://arxiv.org/abs/2405.18213 · HTML: https://mlsanity.com/paper/2405.18213/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 67 references that are in the map.
- First posted on arXiv 28 May 2024.

## Builds on (most cited first, 30 of 43)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Parallel WaveGAN: A fast waveform generation model based on generative adversarial networks with multi-resolution spectrogram](https://mlsanity.com/paper/1910.11480/) (2019)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [VR-NeRF: High-Fidelity Virtualized Walkable Spaces](https://mlsanity.com/paper/2311.02542/) (2023)
- [Learning Neural Acoustic Fields](https://mlsanity.com/paper/2204.00628/) (2022)
- [VisualEchoes: Spatial Image Representation Learning through Echolocation](https://mlsanity.com/paper/2005.01616/) (2020)
- [AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis](https://mlsanity.com/paper/2302.02088/) (2023)
- [Few-Shot Audio-Visual Learning of Environment Acoustics](https://mlsanity.com/paper/2206.04006/) (2022)
- [Visual Acoustic Matching](https://mlsanity.com/paper/2202.06875/) (2022)
- [Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds](https://mlsanity.com/paper/2111.14843/) (2021)
- [FAST-RIR: Fast neural diffuse room impulse response generator](https://mlsanity.com/paper/2110.04057/) (2021)
- [Image2Reverb: Cross-Modal Reverb Impulse Response Synthesis](https://mlsanity.com/paper/2103.14201/) (2021)
- [Audio-Visual Floorplan Reconstruction](https://mlsanity.com/paper/2012.15470/) (2020)
- [BatVision: Learning to See 3D Spatial Layout with Two Ears](https://mlsanity.com/paper/1912.07011/) (2019)
- [Learning Audio-Visual Dereverberation](https://mlsanity.com/paper/2106.07732/) (2021)
- [Beyond Image to Depth: Improving Depth Prediction using Echoes](https://mlsanity.com/paper/2103.08468/) (2021)
- [SING: Symbol-to-Instrument Neural Generator](https://mlsanity.com/paper/1810.09785/) (2018)

## Built on by (most cited first, 9 of 9)

- [SOAF: Scene Occlusion-aware Neural Acoustic Field](https://mlsanity.com/paper/2407.02264/) (2024)
- [ImViD: Immersive Volumetric Videos for Enhanced VR Engagement](https://mlsanity.com/paper/2503.14359/) (2025)
- [Can NeRFs See without Cameras?](https://mlsanity.com/paper/2505.22441/) (2025)
- [Few-shot Acoustic Synthesis with Multimodal Flow Matching](https://mlsanity.com/paper/2603.19176/) (2026)
- [Audio-Visual Intelligence in Large Foundation Models](https://mlsanity.com/paper/2605.04045/) (2026)
- [Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement](https://mlsanity.com/paper/2604.09473/) (2026)
- [Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generation](https://mlsanity.com/paper/2509.15210/) (2025)
- [3DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmark](https://mlsanity.com/paper/2605.30469/) (2026)
- [PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation](https://mlsanity.com/paper/2607.23293/) (2026)

## Abstract (arXiv)

Sound plays a major role in human perception. Along with vision, it provides essential information for understanding our surroundings. Despite advances in neural implicit representations, learning acoustics that align with visual scenes remains a challenge. We propose NeRAF, a method that jointly learns acoustic and radiance fields. NeRAF synthesizes both novel views and spatialized room impulse responses (RIR) at new positions by conditioning the acoustic field on 3D scene geometric and appearance priors from the radiance field. The generated RIR can be applied to auralize any audio signal. Each modality can be rendered independently and at spatially distinct positions, offering greater versatility. We demonstrate that NeRAF generates high-quality audio on SoundSpaces and RAF datasets, achieving significant performance improvements over prior methods while being more data-efficient. Additionally, NeRAF enhances novel view synthesis of complex scenes trained with sparse data through cross-modal learning. NeRAF is designed as a Nerfstudio module, providing convenient access to realistic audio-visual generation.
