# DanceGen: Supporting Choreography Ideation and Prototyping with Generative AI

arXiv: https://arxiv.org/abs/2405.17827 · HTML: https://mlsanity.com/paper/2405.17827/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 May 2024.

## Built on by (most cited first, 5 of 5)

- [MusicInfuser: Making Video Diffusion Listen and Dance](https://mlsanity.com/paper/2503.14505/) (2025)
- [Human-Centered AI Communication in Co-Creativity: An Initial Framework and Insights](https://mlsanity.com/paper/2505.18385/) (2025)
- [Improving User Experience with FAICO: Towards a Framework for AI Communication in Human-AI Co-Creativity](https://mlsanity.com/paper/2504.02526/) (2025)
- [Exploring the Innovation Opportunities for Pre-trained Models](https://mlsanity.com/paper/2505.15790/) (2025)
- [ReTracing: An Archaeological Approach Through Body, Machine, and Generative Systems](https://mlsanity.com/paper/2602.11242/) (2026)

## Abstract (arXiv)

Choreography creation requires high proficiency in artistic and technical skills. Choreographers typically go through four stages to create a dance piece: preparation, studio, performance, and reflection. This process is often individualized, complicated, and challenging due to multiple constraints at each stage. To assist choreographers, most prior work has focused on designing digital tools to support the last three stages of the choreography process, with the preparation stage being the least explored. To address this research gap, we introduce an AI-based approach to assist the preparation stage by supporting ideation, creating choreographic prototypes, and documenting creative attempts and outcomes. We address the limitations of existing AI-based motion generation methods for ideation by allowing generated sequences to be edited and modified in an interactive web interface. This capability is motivated by insights from a formative study we conducted with seven choreographers. We evaluated our system's functionality, benefits, and limitations with six expert choreographers. Results highlight the usability of our system, with users reporting increased efficiency, expanded creative possibilities, and an enhanced iterative process. We also identified areas for improvement, such as the relationship between user intent and AI outcome, intuitive and flexible user interaction design, and integration with existing physical choreography prototyping workflows. By reflecting on the evaluation results, we present three insights that aim to inform the development of future AI systems that can empower choreographers.
