# EASI-Tex: Edge-Aware Mesh Texturing from Single Image

arXiv: https://arxiv.org/abs/2405.17393 · HTML: https://mlsanity.com/paper/2405.17393/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 27 of its 63 references that are in the map.
- First posted on arXiv 27 May 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 27 of 27)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Diffusion Models: A Comprehensive Survey of Methods and Applications](https://mlsanity.com/paper/2209.00796/) (2022)
- [Vision-Language Models for Vision Tasks: A Survey](https://mlsanity.com/paper/2304.00685/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [A Survey of Vision-Language Pre-Trained Models](https://mlsanity.com/paper/2202.10936/) (2022)
- [A Large-Scale Car Dataset for Fine-Grained Categorization and Verification](https://mlsanity.com/paper/1506.08959/) (2015)
- [A Neural Space-Time Representation for Text-to-Image Personalization](https://mlsanity.com/paper/2305.15391/) (2023)
- [Deep Geometric Texture Synthesis](https://mlsanity.com/paper/2007.00074/) (2020)
- [AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis](https://mlsanity.com/paper/2204.03105/) (2022)
- [Mesh2Tex: Generating Mesh Textures from Image Queries](https://mlsanity.com/paper/2304.05868/) (2023)
- [PhotoShape: Photorealistic Materials for Large-Scale Shape Collections](https://mlsanity.com/paper/1809.09761/) (2018)
- [IEGAN: Multi-purpose Perceptual Quality Image Enhancement Using Generative Adversarial Network](https://mlsanity.com/paper/1811.09134/) (2018)

## Built on by (most cited first, 20 of 20)

- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D](https://mlsanity.com/paper/2411.02336/) (2024)
- [RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis](https://mlsanity.com/paper/2503.19011/) (2025)
- [3D Stylization via Large Reconstruction Model](https://mlsanity.com/paper/2504.21836/) (2025)
- [ASIA: Adaptive 3D Segmentation using Few Image Annotations](https://mlsanity.com/paper/2509.24288/) (2025)
- [ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies](https://mlsanity.com/paper/2506.14315/) (2025)
- [ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing](https://mlsanity.com/paper/2509.23607/) (2025)
- [PointDreamer: Zero-shot 3D Textured Mesh Reconstruction from Colored Point Cloud](https://mlsanity.com/paper/2406.15811/) (2024)
- [3D PixBrush: Image-Guided Local Texture Synthesis](https://mlsanity.com/paper/2507.03731/) (2025)
- [TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features](https://mlsanity.com/paper/2503.16630/) (2025)
- [GuideFlow3D: Optimization-Guided Rectified Flow For Appearance Transfer](https://mlsanity.com/paper/2510.16136/) (2025)
- [NI-Tex: Non-isometric Image-based Garment Texture Generation](https://mlsanity.com/paper/2511.18765/) (2025)
- [GALA: Geometry-Aware Local Adaptive Grids for Detailed 3D Generation](https://mlsanity.com/paper/2410.10037/) (2024)
- [A Scalable Attention-Based Approach for Image-to-3D Texture Mapping](https://mlsanity.com/paper/2509.05131/) (2025)
- [GOATex: Geometry & Occlusion-Aware Texturing](https://mlsanity.com/paper/2511.23051/) (2025)
- [An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes](https://mlsanity.com/paper/2512.13950/) (2025)
- [DogWeave: High-Fidelity 3D Canine Reconstruction from a Single Image via Normal Fusion and Conditional Inpainting](https://mlsanity.com/paper/2603.07441/) (2026)
- [Advances in Neural 3D Mesh Texturing: A Survey](https://mlsanity.com/paper/2606.00137/) (2026)
- [PHAF-Personalized Hand Avatars in a Flash](https://mlsanity.com/paper/2606.03420/) (2026)
- [TGRHuman: Text-Guided Realistic 3D Human Generation via Diffusion Renderer](https://mlsanity.com/paper/2608.12175/) (2026)

## Abstract (arXiv)

We present a novel approach for single-image mesh texturing, which employs a diffusion model with judicious conditioning to seamlessly transfer an object's texture from a single RGB image to a given 3D mesh object. We do not assume that the two objects belong to the same category, and even if they do, there can be significant discrepancies in their geometry and part proportions. Our method aims to rectify the discrepancies by conditioning a pre-trained Stable Diffusion generator with edges describing the mesh through ControlNet, and features extracted from the input image using IP-Adapter to generate textures that respect the underlying geometry of the mesh and the input texture without any optimization or training. We also introduce Image Inversion, a novel technique to quickly personalize the diffusion model for a single concept using a single image, for cases where the pre-trained IP-Adapter falls short in capturing all the details from the input image faithfully. Experimental results demonstrate the efficiency and effectiveness of our edge-aware single-image mesh texturing approach, coined EASI-Tex, in preserving the details of the input texture on diverse 3D objects, while respecting their geometry.
