# PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2405.16829 · HTML: https://mlsanity.com/paper/2405.16829/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 42 references that are in the map.
- First posted on arXiv 27 May 2024.

## Builds on (most cited first, 23 of 23)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond](https://mlsanity.com/paper/2309.16553/) (2023)
- [BACON: Band-limited Coordinate Networks for Multiscale Scene Representation](https://mlsanity.com/paper/2112.04645/) (2021)
- [Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2307.11335/) (2023)
- [Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering](https://mlsanity.com/paper/2311.17089/) (2023)
- [Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset](https://mlsanity.com/paper/2107.04286/) (2021)
- [Grid-guided Neural Radiance Fields for Large Urban Scenes](https://mlsanity.com/paper/2303.14001/) (2023)
- [PyNeRF: Pyramidal Neural Radiance Fields](https://mlsanity.com/paper/2312.00252/) (2023)
- [Mip-Grid: Anti-aliased Grid Representations for Neural Radiance Fields](https://mlsanity.com/paper/2402.14196/) (2024)

## Built on by (most cited first, 13 of 13)

- [Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction](https://mlsanity.com/paper/2412.04887/) (2024)
- [LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering](https://mlsanity.com/paper/2505.23158/) (2025)
- [3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detection](https://mlsanity.com/paper/2410.01647/) (2024)
- [OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering](https://mlsanity.com/paper/2503.16177/) (2025)
- [ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives](https://mlsanity.com/paper/2511.06810/) (2025)
- [CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction](https://mlsanity.com/paper/2501.01695/) (2025)
- [Learning Heterogeneous Mixture of Scene Experts for Large-scale Neural Radiance Fields](https://mlsanity.com/paper/2505.02005/) (2025)
- [F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Aggregative Gaussian Splatting](https://mlsanity.com/paper/2501.06714/) (2025)
- [Frequency-Aware Gaussian Splatting Decomposition](https://mlsanity.com/paper/2503.21226/) (2025)
- [City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion](https://mlsanity.com/paper/2607.03771/) (2026)
- [LeC2O-NeRF: Learning Continuous and Compact Large-Scale Occupancy for Urban Scenes](https://mlsanity.com/paper/2411.11374/) (2024)
- [R3GS: Gaussian Splatting for Robust Reconstruction and Relocalization in Unconstrained Image Collections](https://mlsanity.com/paper/2505.15294/) (2025)
- [CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation](https://mlsanity.com/paper/2511.17904/) (2025)

## Abstract (arXiv)

Neural Radiance Fields (NeRFs) have demonstrated remarkable proficiency in synthesizing photorealistic images of large-scale scenes. However, they are often plagued by a loss of fine details and long rendering durations. 3D Gaussian Splatting has recently been introduced as a potent alternative, achieving both high-fidelity visual results and accelerated rendering performance. Nonetheless, scaling 3D Gaussian Splatting is fraught with challenges. Specifically, large-scale scenes grapples with the integration of objects across multiple scales and disparate viewpoints, which often leads to compromised efficacy as the Gaussians need to balance between detail levels. Furthermore, the generation of initialization points via COLMAP from large-scale dataset is both computationally demanding and prone to incomplete reconstructions. To address these challenges, we present Pyramidal 3D Gaussian Splatting (PyGS) with NeRF Initialization. Our approach represent the scene with a hierarchical assembly of Gaussians arranged in a pyramidal fashion. The top level of the pyramid is composed of a few large Gaussians, while each subsequent layer accommodates a denser collection of smaller Gaussians. We effectively initialize these pyramidal Gaussians through sampling a rapidly trained grid-based NeRF at various frequencies. We group these pyramidal Gaussians into clusters and use a compact weighting network to dynamically determine the influence of each pyramid level of each cluster considering camera viewpoint during rendering. Our method achieves a significant performance leap across multiple large-scale datasets and attains a rendering time that is over 400 times faster than current state-of-the-art approaches.
