# Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians

arXiv: https://arxiv.org/abs/2405.16544 · HTML: https://mlsanity.com/paper/2405.16544/

## Key facts

- Cited by 66 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 87 references that are in the map.
- First posted on arXiv 26 May 2024.

## Builds on (most cited first, 30 of 53)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planning](https://mlsanity.com/paper/1611.03631/) (2016)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration](https://mlsanity.com/paper/1604.01093/) (2016)
- [iSDF: Real-Time Neural Signed Distance Fields for Robot Perception](https://mlsanity.com/paper/2204.02296/) (2022)
- [TransformerFusion: Monocular RGB Scene Reconstruction using Transformers](https://mlsanity.com/paper/2107.02191/) (2021)

## Built on by (most cited first, 30 of 66)

- [SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos](https://mlsanity.com/paper/2412.09401/) (2024)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)
- [WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments](https://mlsanity.com/paper/2504.03886/) (2025)
- [TartanGround: A Large-Scale Dataset for Ground Robot Perception and Navigation](https://mlsanity.com/paper/2505.10696/) (2025)
- [HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction](https://mlsanity.com/paper/2411.17982/) (2024)
- [Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps](https://mlsanity.com/paper/2507.03737/) (2025)
- [ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining](https://mlsanity.com/paper/2408.10906/) (2024)
- [RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes](https://mlsanity.com/paper/2502.15633/) (2025)
- [ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association](https://mlsanity.com/paper/2509.01584/) (2025)
- [DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2411.17660/) (2024)
- [GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats](https://mlsanity.com/paper/2503.08071/) (2025)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes](https://mlsanity.com/paper/2505.18992/) (2025)
- [DROID-SLAM in the Wild](https://mlsanity.com/paper/2603.19076/) (2026)
- [ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation](https://mlsanity.com/paper/2510.08551/) (2025)
- [VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment](https://mlsanity.com/paper/2501.01949/) (2025)
- [ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos](https://mlsanity.com/paper/2504.13167/) (2025)
- [VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians](https://mlsanity.com/paper/2506.02741/) (2025)
- [MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting](https://mlsanity.com/paper/2409.13055/) (2024)
- [CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM](https://mlsanity.com/paper/2410.00486/) (2024)
- [PhysGS: Bayesian-Inferred Gaussian Splatting for Physical Property Estimation](https://mlsanity.com/paper/2511.18570/) (2025)
- [IG-SLAM: Instant Gaussian SLAM](https://mlsanity.com/paper/2408.01126/) (2024)
- [GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels](https://mlsanity.com/paper/2505.01934/) (2025)
- [VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM](https://mlsanity.com/paper/2512.02293/) (2025)
- [Splat-LOAM: Gaussian Splatting LiDAR Odometry and Mapping](https://mlsanity.com/paper/2503.17491/) (2025)
- [OpenMonoGS-SLAM: Monocular Gaussian Splatting SLAM with Open-set Semantics](https://mlsanity.com/paper/2512.08625/) (2025)
- [RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting](https://mlsanity.com/paper/2412.09868/) (2024)
- [Deblur Gaussian Splatting SLAM](https://mlsanity.com/paper/2503.12572/) (2025)
- [GS4: Generalizable Sparse Splatting Semantic SLAM](https://mlsanity.com/paper/2506.06517/) (2025)
- [Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimation](https://mlsanity.com/paper/2507.11540/) (2025)

## Abstract (arXiv)

3D Gaussian Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous Localization and Mapping (SLAM), as it provides a compact dense map representation while enabling efficient and high-quality map rendering. However, existing methods show significantly worse reconstruction quality than competing methods using other 3D representations, e.g. neural points clouds, since they either do not employ global map and pose optimization or make use of monocular depth. In response, we propose the first RGB-only SLAM system with a dense 3D Gaussian map representation that utilizes all benefits of globally optimized tracking by adapting dynamically to keyframe pose and depth updates by actively deforming the 3D Gaussian map. Moreover, we find that refining the depth updates in inaccurate areas with a monocular depth estimator further improves the accuracy of the 3D reconstruction. Our experiments on the Replica, TUM-RGBD, and ScanNet datasets indicate the effectiveness of globally optimized 3D Gaussians, as the approach achieves superior or on par performance with existing RGB-only SLAM methods methods in tracking, mapping and rendering accuracy while yielding small map sizes and fast runtimes. The source code is available at https://github.com/eriksandstroem/Splat-SLAM.
