# Multi-Player Approaches for Dueling Bandits

arXiv: https://arxiv.org/abs/2405.16168 · HTML: https://mlsanity.com/paper/2405.16168/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 58 references that are in the map.
- First posted on arXiv 25 May 2024.

## Builds on (most cited first, 28 of 28)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2304.05977/) (2023)
- [Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model](https://mlsanity.com/paper/2311.13231/) (2023)
- [Delay and Cooperation in Nonstochastic Bandits](https://mlsanity.com/paper/1602.04741/) (2016)
- [Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem](https://mlsanity.com/paper/1506.02550/) (2015)
- [Social Learning in Multi Agent Multi Armed Bandits](https://mlsanity.com/paper/1910.02100/) (2019)
- [The Gossiping Insert-Eliminate Algorithm for Multi-Agent Bandits](https://mlsanity.com/paper/2001.05452/) (2020)
- [Distributed Cooperative Decision Making in Multi-agent Multi-armed Bandits](https://mlsanity.com/paper/2003.01312/) (2020)
- [Copeland Dueling Bandits](https://mlsanity.com/paper/1506.00312/) (2015)
- [Adversarial Dueling Bandits](https://mlsanity.com/paper/2010.14563/) (2020)
- [Cooperative Multi-Agent Bandits with Heavy Tails](https://mlsanity.com/paper/2008.06244/) (2020)
- [Sparse Dueling Bandits](https://mlsanity.com/paper/1502.00133/) (2015)
- [Collaborative Learning of Stochastic Bandits over a Social Network](https://mlsanity.com/paper/1602.08886/) (2016)
- [When Privacy Meets Partial Information: A Refined Analysis of Differentially Private Bandits](https://mlsanity.com/paper/2209.02570/) (2022)
- [Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences](https://mlsanity.com/paper/2403.01857/) (2024)
- [A survey on multi-player bandits](https://mlsanity.com/paper/2211.16275/) (2022)
- [Copeland Dueling Bandit Problem: Regret Lower Bound, Optimal Algorithm, and Computationally Efficient Algorithm](https://mlsanity.com/paper/1605.01677/) (2016)
- [Dueling Bandits With Weak Regret](https://mlsanity.com/paper/1706.04304/) (2017)
- [One More Step Towards Reality: Cooperative Bandits with Imperfect Communication](https://mlsanity.com/paper/2111.12482/) (2021)
- [Human Preferences as Dueling Bandits](https://mlsanity.com/paper/2204.10362/) (2022)
- [Batched Dueling Bandits](https://mlsanity.com/paper/2202.10660/) (2022)
- [Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2202.00935/) (2022)
- [Cooperative Multi-agent Bandits: Distributed Algorithms with Optimal Individual Regret and Constant Communication Costs](https://mlsanity.com/paper/2308.04314/) (2023)
- [Incentivized Communication for Federated Bandits](https://mlsanity.com/paper/2309.11702/) (2023)
- [An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problem](https://mlsanity.com/paper/2209.12108/) (2022)
- [DP-Dueling: Learning from Preference Feedback without Compromising User Privacy](https://mlsanity.com/paper/2403.15045/) (2024)

## Built on by (most cited first, 2 of 2)

- [QuACK: A Multipurpose Queuing Algorithm for Cooperative k-Armed Bandits](https://mlsanity.com/paper/2410.23867/) (2024)
- [Selective Ensemble Based on Preference-Directed Multi-Objective Bandits](https://mlsanity.com/paper/2606.21929/) (2026)

## Abstract (arXiv)

Various approaches have emerged for multi-armed bandits in distributed systems. The multiplayer dueling bandit problem, common in scenarios with only preference-based information like human feedback, introduces challenges related to controlling collaborative exploration of non-informative arm pairs, but has received little attention. To fill this gap, we demonstrate that the direct use of a Follow Your Leader black-box approach matches the lower bound for this setting when utilizing known dueling bandit algorithms as a foundation. Additionally, we analyze a message-passing fully distributed approach with a novel Condorcet-winner recommendation protocol, resulting in expedited exploration in many cases. Our experimental comparisons reveal that our multiplayer algorithms surpass single-player benchmark algorithms, underscoring their efficacy in addressing the nuanced challenges of the multiplayer dueling bandit setting.
