# REACT: Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generation

arXiv: https://arxiv.org/abs/2405.16116 · HTML: https://mlsanity.com/paper/2405.16116/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 49 references that are in the map.
- First posted on arXiv 25 May 2024.

## Builds on (most cited first, 30 of 30)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [YOLOv10: Real-Time End-to-End Object Detection](https://mlsanity.com/paper/2405.14458/) (2024)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [YOLOv9: Learning What You Want to Learn Using Programmable Gradient Information](https://mlsanity.com/paper/2402.13616/) (2024)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Visual Relationship Detection with Language Priors](https://mlsanity.com/paper/1608.00187/) (2016)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [A Comprehensive Survey of Scene Graphs: Generation and Application](https://mlsanity.com/paper/2104.01111/) (2021)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2203.09811/) (2022)
- [EGTR: Extracting Graph from Transformer for Scene Graph Generation](https://mlsanity.com/paper/2404.02072/) (2024)
- [Structured Sparse R-CNN for Direct Scene Graph Generation](https://mlsanity.com/paper/2106.10815/) (2021)
- [Continuous Scene Representations for Embodied AI](https://mlsanity.com/paper/2203.17251/) (2022)
- [Prototype-based Embedding Network for Scene Graph Generation](https://mlsanity.com/paper/2303.07096/) (2023)
- [Large-Scale Visual Relationship Understanding](https://mlsanity.com/paper/1804.10660/) (2018)
- [In Defense of Scene Graphs for Image Captioning](https://mlsanity.com/paper/2102.04990/) (2021)
- [ReFormer: The Relational Transformer for Image Captioning](https://mlsanity.com/paper/2107.14178/) (2021)
- [Devil's on the Edges: Selective Quad Attention for Scene Graph Generation](https://mlsanity.com/paper/2304.03495/) (2023)
- [Understanding the Role of Scene Graphs in Visual Question Answering](https://mlsanity.com/paper/2101.05479/) (2021)
- [GraghVQA: Language-Guided Graph Neural Networks for Graph-based Visual Question Answering](https://mlsanity.com/paper/2104.10283/) (2021)
- [Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation](https://mlsanity.com/paper/2305.18668/) (2023)

## Built on by (most cited first, 3 of 3)

- [REACT++: Efficient Cross-Attention for Real-Time Scene Graph Generation](https://mlsanity.com/paper/2603.06386/) (2026)
- [DSFlash: Comprehensive Panoptic Scene Graph Generation in Realtime](https://mlsanity.com/paper/2603.10538/) (2026)
- [Visual Commonsense Driven Knowledge Refinements for Scene Graph Generation](https://mlsanity.com/paper/2606.06369/) (2026)

## Abstract (arXiv)

Scene Graph Generation (SGG) is a task that encodes visual relationships between objects in images as graph structures. SGG shows significant promise as a foundational component for downstream tasks, such as reasoning for embodied agents. To enable real-time applications, SGG must address the trade-off between performance and inference speed. However, current methods tend to focus on one of the following: (1) improving relation prediction accuracy, (2) enhancing object detection accuracy, or (3) reducing latency, without aiming to balance all three objectives simultaneously. To address this limitation, we propose the Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generation (REACT) architecture, which achieves the highest inference speed among existing SGG models, improving object detection accuracy without sacrificing relation prediction performance. Compared to state-of-the-art approaches, REACT is 2.7 times faster and improves object detection accuracy by 58%. Furthermore, our proposal significantly reduces model size, with an average of 5.5x fewer parameters. The code is available at https://github.com/Maelic/SGG-Benchmark
