# Theoretical Study of Conflict-Avoidant Multi-Objective Reinforcement Learning

arXiv: https://arxiv.org/abs/2405.16077 · HTML: https://mlsanity.com/paper/2405.16077/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- First posted on arXiv 25 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Abstract (arXiv)

Multi-task reinforcement learning (MTRL) has shown great promise in many real-world applications. Existing MTRL algorithms often aim to learn a policy that optimizes individual objective functions simultaneously with a given prior preference (or weights) on different tasks. However, these methods often suffer from the issue of textitgradient conflict such that the tasks with larger gradients dominate the update direction, resulting in a performance degeneration on other tasks. In this paper, we develop a novel dynamic weighting multi-task actor-critic algorithm (MTAC) under two options of sub-procedures named as CA and FC in task weight updates. MTAC-CA aims to find a conflict-avoidant (CA) update direction that maximizes the minimum value improvement among tasks, and MTAC-FC targets at a much faster convergence rate. We provide a comprehensive finite-time convergence analysis for both algorithms. We show that MTAC-CA can find a ε+εapp-accurate Pareto stationary policy using O(ε-5) samples, while ensuring a small ε+√εapp-level CA distance (defined as the distance to the CA direction), where εapp is the function approximation error. The analysis also shows that MTAC-FC improves the sample complexity to O(ε-3), but with a constant-level CA distance. Our experiments on MT10 demonstrate the improved performance of our algorithms over existing MTRL methods with fixed preference.
